http://bugs.winehq.org/show_bug.cgi?id=6871
--- Comment #34 from Triffid Hunter winehq_org@funkmunch.net 2008-04-14 07:13:08 --- Created an attachment (id=12174) --> (http://bugs.winehq.org/attachment.cgi?id=12174) glxinfo - FX5200 - 169.12
Also,
wine-src/dlls/d3d8/tests # make test ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so d3d8_main.c && touch d3d8_main.ok wine: creating configuration directory '/root/.wine'... ALSA lib pcm_dmix.c:803:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory Could not load Mozilla. HTML rendering will be disabled. wine: '/root/.wine' created successfully. fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader ((nil) (nil) (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 0 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 (nil)): stub err:d3d8:ValidateVertexShader vertexshader version mismatch fixme:d3d8:ValidateVertexShader (0x6052d3c0 0x6052d3c0 (nil) 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) 0x6052d3c0 1 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 12345 (nil)): stub fixme:d3d8:ValidateVertexShader (0x6052d3c0 (nil) (nil) 1 0x6052d3c0): stub fixme:d3d8:ValidatePixelShader ((nil) (nil) 0 (nil)): stub fixme:d3d8:ValidatePixelShader ((nil) (nil) 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 0 (nil)): stub fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 (nil)): stub err:d3d8:ValidatePixelShader pixelshader version mismatch fixme:d3d8:ValidatePixelShader (0x6052d420 0x6052d420 1 (nil)): stub fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 12345 (nil)): stub fixme:d3d8:ValidatePixelShader (0x6052d420 (nil) 1 0x6052d420): stub ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so device.c && touch device.ok fixme:win:EnumDisplayDevicesW ((null),0,0x33f6a0,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so surface.c && touch surface.ok fixme:win:EnumDisplayDevicesW ((null),0,0x33f900,0x00000000), stub! ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so texture.c && touch texture.ok fixme:win:EnumDisplayDevicesW ((null),0,0x33f860,0x00000000), stub! ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so visual.c && touch visual.ok fixme:win:EnumDisplayDevicesW ((null),0,0x33f1d0,0x00000000), stub! ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p d3d8_test.exe.so volume.c && touch volume.ok fixme:win:EnumDisplayDevicesW ((null),0,0x33f870,0x00000000), stub!
I hope someone can tell me what that means in relation to this bug