http://bugs.winehq.org/show_bug.cgi?id=36883
Bug ID: 36883 Summary: Euro Truck Simulator 2: Game crashes after logo screen. Product: Wine Version: 1.7.8 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: raddyroro@gmail.com
Whenever I load up the game, the loo will show and then the game will crash
http://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #1 from raddyroro@gmail.com --- (In reply to raddyroro from comment #0)
Whenever I load up the game, the loo will show and then the game will crash
and give the error message attached. I have tried using the S3TC settings to no avail. I tested both the demo and the game, both have given me the same results. I have also tried putting it into a new wine prefix but that also did not work.
http://bugs.winehq.org/show_bug.cgi?id=36883
raddyroro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |raddyroro@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #2 from raddyroro@gmail.com --- Created attachment 48976 --> http://bugs.winehq.org/attachment.cgi?id=48976 The Log file given when the game crashes
http://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #3 from raddyroro@gmail.com --- Hardware specs:
OS: Linux Mint 16 Cinnamon 32-bit Linux Kernel: 3.11.0-12-generic Processor: Intel Core i3 CPU M350 @2.26GHz x 2 Memory: 7.8 GiB Graphics card: AMD Mobility Radeon HD 5430/5430/547
https://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #4 from Austin English austinenglish@gmail.com --- Backtrace: =>0 0xb6bda21e in libdricore9.2.1.so.1 (+0xf721e) (0x7d857f78) 1 0xb6bdccfc in libdricore9.2.1.so.1 (+0xf9cfb) (0x00000002) 2 0xb6be0cf0 _mesa_CompressedTexSubImage2D+0x5f() in libdricore9.2.1.so.1 (0x0032f0c8)
the crash is in mesa itself, likely upstream. Debugging symbols for wine/mesa would be helpful.
https://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #5 from Henri Verbeet hverbeet@gmail.com --- (In reply to raddyroro from comment #1)
and give the error message attached. I have tried using the S3TC settings to no avail. I tested both the demo and the game, both have given me the same
I notice there's no libtxc-dxtn in the module list from the backtrace. Do you have that installed? I guess the package would be called something like libtxc-dxtn-s2tc0:i386 on Mint.
https://bugs.winehq.org/show_bug.cgi?id=36883
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #6 from Anastasius Focht focht@gmx.net --- Hello folks,
Henri is right, you didn't install the S3 Texture Compression (S3TC) extension, making the bug invalid.
The game works fine here with Mesa 10.1.5 on Haswell Mobile HD4600 and libtxc_dxtn installed.
--- snip --- Wine-dbg> info process pid threads executable (all id:s are in hex) 00000022 16 'eurotrucks2.exe' 00000024 2 _ 'explorer.exe' 0000000e 5 'services.exe' 00000019 3 _ 'plugplay.exe' 00000012 4 _ 'winedevice.exe'
Wine-dbg> attach 0x22
Wine-dbg> info share
Module Address Debug info Name (155 modules) PE 390000- 3fd000 Deferred swopenal32 PE 400000- c7b000 Export eurotrucks2 PE 10000000-10abf000 Deferred steam_api ELF 7b800000-7ba63000 Dwarf kernel32<elf> -PE 7b810000-7ba63000 \ kernel32 ... ELF f6651000-f6657000 Deferred libtxc_dxtn.so ELF f6668000-f668f000 Deferred dxgi<elf> -PE f6670000-f668f000 \ dxgi ... ELF f6d9c000-f6ddd000 Deferred libglapi.so.0 ELF f6ddd000-f6e5c000 Deferred libgl.so.1 ELF f6e5c000-f6f78000 Deferred opengl32<elf> -PE f6e80000-f6f78000 \ opengl32 ELF f6f78000-f70ec000 Deferred wined3d<elf> -PE f6f90000-f70ec000 \ wined3d ... ELF f7170000-f71b2000 Deferred d3d9<elf> -PE f7180000-f71b2000 \ d3d9 ... --- snip ---
Regards
https://bugs.winehq.org/show_bug.cgi?id=36883
Maik Wagner maiktapwagner@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |maiktapwagner@aol.com
--- Comment #7 from Maik Wagner maiktapwagner@aol.com --- Created attachment 51434 --> https://bugs.winehq.org/attachment.cgi?id=51434 Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I would like to confirm that I am also facing this problem. Backtrace from wine 1.7.42 is attached.
https://bugs.winehq.org/show_bug.cgi?id=36883
--- Comment #8 from Maik Wagner maiktapwagner@aol.com --- Created attachment 55175 --> https://bugs.winehq.org/attachment.cgi?id=55175 Backtrace when starting the application (wine 1.9.15-staging)
Hello everyone,
I tried running the game with an old installation I had on my laptop with 1.9.15-staging. The game crashes immediately and I would like to attach my backtrace.
https://bugs.winehq.org/show_bug.cgi?id=36883
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #9 from joaopa jeremielapuree@yahoo.fr --- What about this bug in current wine(3.20)? Does it happen with the demo https://www.01net.com/outils/telecharger/windows/Jeux/simulations/fiches/pos...
https://bugs.winehq.org/show_bug.cgi?id=36883
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INVALID Status|UNCONFIRMED |RESOLVED
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Anastasius Focht from comment #6)
Hello folks,
Henri is right, you didn't install the S3 Texture Compression (S3TC) extension, making the bug invalid.
The game works fine here with Mesa 10.1.5 on Haswell Mobile HD4600 and libtxc_dxtn installed.
https://bugs.winehq.org/show_bug.cgi?id=36883
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Gijs Vermeulen gijsvrm@gmail.com --- Closing.