http://bugs.winehq.org/show_bug.cgi?id=10232
Summary: OpenGL with indirect rendering not working Product: Wine Version: 0.9.48. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-opengl AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net
3D apps don't seem to run when the OpenGL lib (e.g. mesa one) is doing indirect rendering (hardware accelerated, through AIGLX). This can be done by exporting LIBGL_ALWAYS_INDIRECT=1. Native games (quake3, xmoto) run fine. I've tried FlatOut 2 with indirect rendering, but I get hundreds these in the console: err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support ! and the game crashes then. Indirect rendering would probably be useful if one would want to play a game on a remote X server, or a game residing on a remote host and doing rendering on the user's X server.
http://bugs.winehq.org/show_bug.cgi?id=10232
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #1 from Ambro ambro@b4ever.net 2007-10-29 15:10:49 --- Sorry, this was when using ati drivers 8.42.3 with the mesa's opengl lib, with or without direct rendering. Indirect works with ati's lib ...
http://bugs.winehq.org/show_bug.cgi?id=10232
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Dan Kegel dank@kegel.com 2008-01-28 05:59:07 --- Closing all RESOLVED INVALID older than four weeks.