http://bugs.winehq.org/show_bug.cgi?id=25519
Summary: gmax crashes in ole32.RegisterDragDrop when you click on Materials Navigator icon on toolbar Product: Wine Version: 1.3.9 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: ole32 AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
In http://forum.winehq.org/viewtopic.php?t=9011&start=25 A. Nonny Moose said "when you try to open the materials navigator the program posts an error, allows you to do a save, and quits."
To reproduce, download gmax from http://www.turbosquid.com/gmax Do 'winetricks vcrun6'. Start the app. Register to get the free unlock key, and unlock the app. Make the app's window wider so you can see the Materials Navigator tool (it's the three colored balls on the right, see arrow 1 at http://en.wikibooks.org/wiki/Media:Gmax2.jpg ) Click on it. Boom!
A +relay,+seh log shows that it's crashing inside the 13th call to ole32.RegisterDragDrop.
(winetricks dcom98 doesn't work around it... at least, then it crashes with unimplemented function rpcrt4.dll.I_RpcExceptionFilter )
http://bugs.winehq.org/show_bug.cgi?id=25519
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.turbosquid.com/g | |max
http://bugs.winehq.org/show_bug.cgi?id=25519
--- Comment #1 from Austin English austinenglish@gmail.com 2013-09-19 20:23:14 CDT --- Works here in wine-1.7.2-106-g7f859e5 and wine-1.2, using gmax 1.2. Can you please retest?
http://bugs.winehq.org/show_bug.cgi?id=25519
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #2 from Dan Kegel dank@kegel.com 2013-09-19 22:44:09 CDT --- Without any winetricks, it still hits bug 22616 as you noted. After 'winetricks vcrun6', it gave me a choice of renderer. I chose opengl, and it promptly and silently aborted, and kept doing so on future runs. Removing gmax.ini brought the renderer choice back, and choosing either Heidi or D3D let me get to the colored balls, which no longer crash when you click on them. Yay!
http://bugs.winehq.org/show_bug.cgi?id=25519
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org 2013-09-27 13:41:20 CDT --- Closing bugs fixed in 1.7.3.