http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #95 from Tobias Jakobi liquid.acid@gmx.net 2008-05-04 08:41:29 --- I'm experiencing this problem in AvP1 Alien Demo (see this bug http://bugs.winehq.org/show_bug.cgi?id=12944 for a download link of the demo).
If I have virtual desktop disabled the mouse stops "working" if I move it too far to the right/left/whatever. I'm currently compensating it through angular movement via the keyboard and "finetuning" with the mouse. That's of course horrible to play.
If vdesktop is on I can better see the problem. You can clearly see that the mouse escapes the windows if it's moved too far. As soon as it escapes the window no more input is generated in the game. Upon inserting the cursor into the vdesktop area again input continues.