https://bugs.winehq.org/show_bug.cgi?id=38198
Bug ID: 38198 Summary: Collin Mac Rae 2005 crash at start Product: Wine Version: 1.7.38 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mrdeathjr28@yahoo.es Distribution: ---
Game crash at begins using clean prefix
https://bugs.winehq.org/show_bug.cgi?id=38198
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=38198
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #1 from Béla Gyebrószki gyebro69@gmail.com --- Please attach the terminal output in a clean 1.7.38. http://wiki.winehq.org/FAQ#get_log
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #2 from mrdeathjr28@yahoo.es --- Show this at crash
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x16dcc8, software 0 stub! wine: Unhandled page fault on read access to 0x00000010 at address 0x41da27 (thread 00b0), starting debugger...
https://bugs.winehq.org/show_bug.cgi?id=38198
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
--- Comment #3 from Sebastian Lackner sebastian@fds-team.de --- The output is still not sufficient, please attach the full log (as attachment), otherwise the bug report is useful. If you get a crash dialog make sure to press Cancel, then the information will be also included in the terminal output.
https://bugs.winehq.org/show_bug.cgi?id=38198
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #4 from mrdeathjr28@yahoo.es --- Tested in Wine 1.7.46 and error still remains
Nvidia Drivers 352.21 Linux Mint 17 XFCE Edition 64Bit - Kernel 3.18.031.800 CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s) GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s) BOARD: MSI H81M E33
https://bugs.winehq.org/show_bug.cgi?id=38198
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE
--- Comment #5 from mrdeathjr28@yahoo.es --- On wine 1.7.55 error still remains
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x16dcc8, software 0 stub! wine: Unhandled page fault on read access to 0x00000010 at address 0x41da27 (thread 00b0), starting debugger...
Nvidia Drivers 358.09 Linux Mint 17.2 XFCE Edition 64Bit - Kernel 4.0.0-040000-generic CPU: INTEL Pentium G3258 (Haswell Refresh 22nm) 4.1Ghz MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s) GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s) BOARD: MSI H81M E33
However this error appears in sims 2 too
Maybe can be duplicate of bug 8051
https://bugs.winehq.org/show_bug.cgi?id=8051
*** This bug has been marked as a duplicate of bug 8051 ***
https://bugs.winehq.org/show_bug.cgi?id=38198
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords|Abandoned? | Status|RESOLVED |UNCONFIRMED Resolution|DUPLICATE |---
--- Comment #6 from Matteo Bruni matteo.mystral@gmail.com --- It's not obvious that this is a duplicate of 8051. Can you attach a +tid,seh,d3d9,d3d8,d3d trace?
https://bugs.winehq.org/show_bug.cgi?id=38198
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #7 from mrdeathjr28@yahoo.es --- Created attachment 55984 --> https://bugs.winehq.org/attachment.cgi?id=55984 backtrace-cmr2005
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #8 from mrdeathjr28@yahoo.es --- (In reply to Matteo Bruni from comment #6)
It's not obvious that this is a duplicate of 8051. Can you attach a +tid,seh,d3d9,d3d8,d3d trace?
yeah i think same thing some time ago
added backtrace with +tid,seh,d3d9,d3d8,d3d
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #9 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to mrdeathjr28 from comment #8)
(In reply to Matteo Bruni from comment #6)
It's not obvious that this is a duplicate of 8051. Can you attach a +tid,seh,d3d9,d3d8,d3d trace?
yeah i think same thing some time ago
added backtrace with +tid,seh,d3d9,d3d8,d3d
There is no crash backtrace in the log. Try again and if you get a crash dialog, please click close so that the backtrace ends up in the log. Then attach the new log.
Unrelated, there is no point in setting all the MaxShaderModel* registry keys to 5 since it's an upper bound i.e. it has no effect.
https://bugs.winehq.org/show_bug.cgi?id=38198
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Collin Mac Rae 2005 crash |Colin McRae Rally 2005 |at start |crashes at start
https://bugs.winehq.org/show_bug.cgi?id=38198
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED
--- Comment #10 from mrdeathjr28@yahoo.es --- (In reply to Matteo Bruni from comment #9)
(In reply to mrdeathjr28 from comment #8)
(In reply to Matteo Bruni from comment #6)
It's not obvious that this is a duplicate of 8051. Can you attach a +tid,seh,d3d9,d3d8,d3d trace?
yeah i think same thing some time ago
added backtrace with +tid,seh,d3d9,d3d8,d3d
There is no crash backtrace in the log. Try again and if you get a crash dialog, please click close so that the backtrace ends up in the log. Then attach the new log.
Unrelated, there is no point in setting all the MaxShaderModel* registry keys to 5 since it's an upper bound i.e. it has no effect.
At least have again collin mac rae rally 2005 gog installer and problem has fixed reinstalling game
Apparently have relation with register keys
Good tip about max shader model 5, normally use for stay ready for DX11 games but also changed to 4 for test DX10 games
https://bugs.winehq.org/show_bug.cgi?id=38198
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|FIXED |INVALID
--- Comment #11 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to mrdeathjr28 from comment #10)
At least have again collin mac rae rally 2005 gog installer and problem has fixed reinstalling game
So nothing was fixed in Wine, right? Let's mark this INVALID since, as far as I understand, you can't reproduce your previous results.
Good tip about max shader model 5, normally use for stay ready for DX11 games but also changed to 4 for test DX10 games
You never need or want to create those registry keys for this kind of testing.
https://bugs.winehq.org/show_bug.cgi?id=38198
--- Comment #12 from mrdeathjr28@yahoo.es --- (In reply to Matteo Bruni from comment #11)
(In reply to mrdeathjr28 from comment #10)
At least have again collin mac rae rally 2005 gog installer and problem has fixed reinstalling game
So nothing was fixed in Wine, right? Let's mark this INVALID since, as far as I understand, you can't reproduce your previous results.
Good tip about max shader model 5, normally use for stay ready for DX11 games but also changed to 4 for test DX10 games
You never need or want to create those registry keys for this kind of testing.
No curiously in previous versions (last tested 1.7.48 - 1.7.55) game dont work still reinstalling but in this version works (why i dont know)
But finish test and can play around 1 hour with different cars and courses and stay stable
Curiously abot register keys some time ago also used by limit shaders in farcry 3 steam, this prevent error because game try launch DX11.exe
However can resolve this put direct link to farcry 3 steam dx9 executable
https://bugs.winehq.org/show_bug.cgi?id=38198
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|INVALID |FIXED
--- Comment #13 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to mrdeathjr28 from comment #12)
No curiously in previous versions (last tested 1.7.48 - 1.7.55) game dont work still reinstalling but in this version works (why i dont know)
Ah, that means something was probably fixed in Wine since then. Thanks for the thorough testing.
Curiously abot register keys some time ago also used by limit shaders in farcry 3 steam, this prevent error because game try launch DX11.exe
Yes, that's a valid use case for those registry keys.
https://bugs.winehq.org/show_bug.cgi?id=38198
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.23.