https://bugs.winehq.org/show_bug.cgi?id=47011
Bug ID: 47011 Summary: SampleCount registry key ignored for OpenGL rendering in early Unreal Engine games Product: Wine Version: 4.5 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@winehq.org Reporter: tom@r.je Distribution: ---
The SampleCount option is very useful for applying anti-aliasing to older games and works great for DirectX 7/8/9 titles.
However, when using OpenGL the SampleCount option seems to be ignored.
Games Tested: Unreal Tournament (1999) and Unreal Tournament 2004. When using Direct3d rendering the performance is poor but SampleCount works, when using OpenGL rendering the performance is far better but the SampleCount option is ignored.
I'm not sure if this affects all OpenGL games but I'd imagine it's the same for any games that use OpenGL rendering.
https://bugs.winehq.org/show_bug.cgi?id=47011
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- Yes, the SampleCount option overrides the sample count for Direct3D swapchains. This option isn't expected to work for OpenGL games.
https://bugs.winehq.org/show_bug.cgi?id=47011
--- Comment #2 from Tom B tom@r.je --- would it be possible to enable this for OpenGL as well?
https://bugs.winehq.org/show_bug.cgi?id=47011
pattietreutel katyaberezyaka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=47011
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|SampleCount registry key |Add a registry setting to |ignored for OpenGL |force a specific sample |rendering in early Unreal |count in OpenGL |Engine games | Severity|normal |enhancement Status|UNCONFIRMED |NEW Ever confirmed|0 |1
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- I guess we could add a similar hack to WGL. I think it's going to be quite a bit more convoluted than the d3d version though.