https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257 Summary: Divinity: Original Sin 2: Audio via pulseaudio has popping/crackling in music Product: Wine Version: 2.21 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: lucianposton@gmail.com Distribution: ---
The music on the start screen has minor crackling/popping sounds with pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed below.
I was able to workaround the issue by disabling timer-based scheduling via the following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0
https://bugs.winehq.org/show_bug.cgi?id=44257
Lucian Poston lucianposton@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lucianposton@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=44257
Lucian Poston lucianposton@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Hardware|x86 |x86-64
https://bugs.winehq.org/show_bug.cgi?id=44257
--- Comment #1 from Lucian Poston lucianposton@gmail.com --- Created attachment 60064 --> https://bugs.winehq.org/attachment.cgi?id=60064 +pulse output
Attached +pulse debug output
https://bugs.winehq.org/show_bug.cgi?id=44257
--- Comment #2 from Lucian Poston lucianposton@gmail.com --- https://bugs.winehq.org/show_bug.cgi?id=44141 causes a severe slowdown to the game. This sound issue occurs even after applying the workaround to that separate slowdown issue (disabling shadows).
https://bugs.winehq.org/show_bug.cgi?id=44257
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=44257
Jaka registracije+winebugs@lynxlynx.info changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |registracije+winebugs@lynxl | |ynx.info
--- Comment #3 from Jaka registracije+winebugs@lynxlynx.info --- No problem here on 5.2. Didn't apply any workarounds either.