http://bugs.winehq.org/show_bug.cgi?id=14451
Summary: Half-Life 2 Runs Really Slow (Menu's & Gameplay) Product: Wine Version: 1.1.1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: thebozo1@hotmail.com
Created an attachment (id=14771) --> (http://bugs.winehq.org/attachment.cgi?id=14771) Half-Life 2 Terminal Output Of Game Main Menu
Half-Life 2 usually runs at around 180 fps at a res of 1680x1050 on Windows XP with all the graphic detail maxed out. on WINE, i get around 20-25 fps with low-medium graphic detail at a res of 800x600. The game is really Choppy and Slow.
http://bugs.winehq.org/show_bug.cgi?id=14451
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |minor
http://bugs.winehq.org/show_bug.cgi?id=14451
Night Nord NightNord@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |NightNord@gmail.com
--- Comment #1 from Night Nord NightNord@gmail.com 2008-07-13 13:08:26 --- Confirming this - games runs much slower than in windows when using DX91
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #2 from Lei Zhang thestig@google.com 2008-07-17 12:14:33 --- What video card / driver version are you using? Are you using the same drivers on Windows? How about in DirectX 8 mode?
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #3 from Bozo thebozo1@hotmail.com 2008-07-17 22:41:10 --- (In reply to comment #2)
What video card / driver version are you using? Are you using the same drivers on Windows? How about in DirectX 8 mode?
System Specs: Intel E2160 @ 2.61ghz, Nvidia Geforce 7900GTX, 4gb DDR2 Gingle ram @ 870mhz, G-B GA-P35-S3L r1.0 mobo
Drivers: Nvidia 173.14.09
and dx 8 compatability mode is the only thing i have not tried, and I sure would not bother playing this game with dx 8 as that just does not look good at all.
http://bugs.winehq.org/show_bug.cgi?id=14451
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #4 from Xavier Vachon xvachon@gmail.com 2008-07-19 10:06:00 --- I have this issue as well
Core 2 Quad Q6600 4 GB RAM EVGA 8800GT 512 MB Ubuntu 8.04 X64
Even on a superfast computer the game slows considerably.
http://bugs.winehq.org/show_bug.cgi?id=14451
Sergey Alirzaev zl29ah@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Sergey Alirzaev zl29ah@gmail.com 2008-08-06 10:22:32 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=14451
Sergey Alirzaev zl29ah@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zl29ah@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #6 from Sergey Alirzaev zl29ah@gmail.com 2008-08-06 10:26:44 --- Same trouble, the game runs very slow (~5fps) at all -dxlevels on AMD Athlon 64 X2 2.2GHz, GeForce 6600, 3Gb DDR2-667, nvidia-driver 173.14.12, wine 1.1.2-git
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #7 from Sergey Alirzaev zl29ah@gmail.com 2008-08-06 12:10:50 --- oh, looks like there's a trouble with 64bit wine, 32bit wine-1.1.2 works a lot faster
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #8 from Sergey Alirzaev zl29ah@gmail.com 2008-08-06 12:25:23 --- sorry, not: I've just entered on low-players server in HL2DM...
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #9 from Roderick Colenbrander thunderbird2k@gmx.net 2008-08-14 17:19:17 --- In various of the slow cases the display drivers might be running out of virtual memory which is caused by Wine. This can happen (at least we are aware of it on Ati boards) when the card has a lot of video memory.
http://bugs.winehq.org/show_bug.cgi?id=14451
Jeff Gringo dunerkahl@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dunerkahl@yahoo.de
--- Comment #10 from Jeff Gringo dunerkahl@yahoo.de 2008-09-07 13:11:18 --- I also have these Issues in "Dark Messiah - Might and Magic", a game based on the Half-Life 2 Engine. I also have 64bit wine. In terminal, there appears an infinite loop of that:
fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x2ddb0078) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0x2ddb0078) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x173c9f20) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x173c9f20) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_surface:surface_load_ds_location (0xeb313a0) Not supported with fixed up depth stencil
Turning down the quality of Shadows speeds up the game, but in larger environments i've still very low FPS.
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #11 from Jeff Gringo dunerkahl@yahoo.de 2008-09-07 13:14:34 --- Created an attachment (id=15905) --> (http://bugs.winehq.org/attachment.cgi?id=15905) 'Dark Messiah - Might and Magic' debug messages
the messages appearing in an infinite loop
http://bugs.winehq.org/show_bug.cgi?id=14451
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69@juno.com
--- Comment #12 from blaise mgavl69@juno.com 2008-09-09 19:20:49 --- In Half-Life & Episode One I could turn off(disable) GLSL in the registry w/o any problems with rendering/textures to avoid these issues described above. With Episode Two if you turn off GLSL in the registry everything renders in B/W and is unworkable. Enabling GLSL is horrible.
Infinite loops of: fixme:d3d_surface:surface_load_ds_location (0xd8013a0) Not supported with fixed up depth stencil fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0xd975d90) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0xdc10908) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler
Ubuntu 64-bit,wine 1.1.4,nvidia driver version 173.14.12,rendering with fbo ~ 256 megs video memory
http://bugs.winehq.org/show_bug.cgi?id=14451
blaise mgavl69@juno.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|mgavl69@juno.com, | |NightNord@gmail.com, | |dunerkahl@yahoo.de, | |zl29ah@gmail.com, | |xvachon@gmail.com |
--- Comment #13 from blaise mgavl69@juno.com 2008-09-21 19:33:15 --- (In reply to comment #12) updateto myself:
With the new update to 1.1.5 the issues with GLSL rendering have been resolved for HL2 EP2,at least for me.
*To get the most out of your hardware for gaming & in general create a custom kernel/image for your system. This has been the largest factor for increased performance that I've come across.
http://bugs.winehq.org/show_bug.cgi?id=14451
Divan Burger divan.burger@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |divan.burger@gmail.com
--- Comment #14 from Divan Burger divan.burger@gmail.com 2008-10-05 14:44:37 --- I also experience this slowdown, a few Wine versions ago (around 0.9.56) it ran at about 56fps at 800x600 with all graphics on high. Now it runs at about 10fps with 800x600 and all graphics settings low.
I have: NVIDIA GeForce 7300 GT 1GB RAM OpenSuSE 11.0
http://bugs.winehq.org/show_bug.cgi?id=14451
Night Nord NightNord@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |NightNord@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=14451
Denis Misiurca infoman1985@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |infoman1985@gmail.com
--- Comment #15 from Denis Misiurca infoman1985@gmail.com 2008-11-22 13:11:21 --- seems that left 4 dead is also affected. Also seems that it doesn't support -dxlevel 81 so there is no known workaround.
http://bugs.winehq.org/show_bug.cgi?id=14451
Sergio exn@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |exn@bk.ru
--- Comment #16 from Sergio exn@bk.ru 2008-12-13 11:26:51 --- All games based on halflife2 engine runs slow for me too. I have try as 1280x1024 height textures shaders all for height level an have 10fps turn to 800x600 all to low and have 8fps O_o
Any ideas ??
wine-1.1.8 (fallout3 rans fine).
Thanks.
http://bugs.winehq.org/show_bug.cgi?id=14451
Conrad Bebbington conrad@bebbington.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |conrad@bebbington.org
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #17 from Artem S. Tashkinov t.artem@mailcity.com 2008-12-20 23:02:48 --- Left 4 dead runs incredibly slow even on resolutions like 800x600 with NVIDIA 9800GT GPU. I have yet to find a way to play this game.
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #18 from Denis Misiurca infoman1985@gmail.com 2008-12-21 09:26:36 --- (In reply to comment #17) It seems to not depend on resolution, but you can try to set all effects in advanced settings to minimum.
http://bugs.winehq.org/show_bug.cgi?id=14451
Gary Pendergast winehq@pento.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@pento.net
--- Comment #19 from Gary Pendergast winehq@pento.net 2008-12-28 18:29:04 --- Given the following: - There is no workaround for Left 4 Dead - Future Valve games are likely to use the L4D updates, which means they will all be affected by this bug, with no workaround
should the Severity be increased to Normal?
http://bugs.winehq.org/show_bug.cgi?id=14451
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #20 from Vitaliy Margolen vitaliy@kievinfo.com 2008-12-29 09:35:54 --- (In reply to comment #19)
- Future Valve games are likely to use the L4D updates, which means they will
all be affected by this bug, with no workaround
When they will - sure. But according to Valve they are not about to drop dxlevel80 from HL2 & co.
And besides this is a dup.
*** This bug has been marked as a duplicate of bug 12453 ***
http://bugs.winehq.org/show_bug.cgi?id=14451
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #21 from Vitaliy Margolen vitaliy@kievinfo.com 2008-12-29 09:36:08 --- Closing dup
http://bugs.winehq.org/show_bug.cgi?id=14451
Artem S. Tashkinov t.artem@mailcity.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |t.artem@mailcity.com
--- Comment #22 from Artem S. Tashkinov t.artem@mailcity.com 2008-12-31 03:41:06 --- Vitaly, is it possible to move all votes from this bug to bug 12453? Nothing really serious but Bugzilla should have done that automatically, since this bug is no longer relevant.
http://bugs.winehq.org/show_bug.cgi?id=14451
--- Comment #23 from Vitaliy Margolen vitaliy@kievinfo.com 2008-12-31 09:11:26 --- (In reply to comment #22)
Vitaly, is it possible to move all votes from this bug to bug 12453? Nothing really serious but Bugzilla should have done that automatically, since this bug is no longer relevant.
No I don't think it's possible.