http://bugs.winehq.org/show_bug.cgi?id=11061
Summary: Wine doesn't appear to provide antialiasing support Product: Wine Version: 0.9.52. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: adam@tpetaccia.com
That's a very bold statement, but every game I've tried doesn't have antialiasing enabled, or the game refuses to enable (probably because wine doesn't announce the capibility). I'm sure this is a known issue, but I'm reporting it because I couldn't find anything on this.
In some games, antialiasing can be enabled at the driver level (like using nVidia's control panel).
Observed with nVidia 7600GT and Intel i915.
http://bugs.winehq.org/show_bug.cgi?id=11061
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2008-01-06 10:57:42 --- This bug is basically an indirect duplicate of bug 9920. In short due to limitations of the current Wine x11 driver, wine's opengl driver can only use 1 single pixel format. Multisampling is a property of a pixel format and since we only have one pixel format, we can't support it right now.
*** This bug has been marked as a duplicate of bug 9920 ***
http://bugs.winehq.org/show_bug.cgi?id=11061
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2008-01-06 17:04:06 --- Closing dup