http://bugs.winehq.org/show_bug.cgi?id=5337
------- Additional Comments From the3dfxdude@gmail.com 2006-02-06 11:52 ------- I've seen that problem in Battlefront and Battlefield 1942. I've been trying to identify the issue and I believe it is caused by fragment shaders not being correctly used. Are you using DRI? Please attach a copy of your glxinfo.