http://bugs.winehq.org/show_bug.cgi?id=58493
Bug ID: 58493 Summary: Gothic and Gothic II crash with Access Violation Product: Wine Version: 8.18 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: dmusic Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com CC: rbernon@codeweavers.com Regression SHA1: 8e596f4ddba3d19d6eea645e59d54101f93aa2bc Distribution: ---
Right before the main menu after skipping intros.
http://bugs.winehq.org/show_bug.cgi?id=58493
Stian Low wineryyyyy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com
--- Comment #1 from Stian Low wineryyyyy@gmail.com --- Created attachment 78950 --> http://bugs.winehq.org/attachment.cgi?id=78950 Access Violation Snapshot
Confirmed Access Violation for version wine-10.11-217-g3c4cc9d04b6 by this snapshot.
http://bugs.winehq.org/show_bug.cgi?id=58493
--- Comment #2 from Stian Low wineryyyyy@gmail.com --- Managed to fix Access Violation for wine-10.11-217-g3c4cc9d04b6 via these winetricks: dmband, dmcompose, dmime, dmloader, dmscript, dmstyle, dmsynth, dmmusic
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the Raven: 2.6/2.7 mentions some of these winetricks and other instructions but only the winetricks above were needed to fix for wine-10.11-217-g3c4cc9d04b6.
Sound issues mentioned by AppDB seem mostly resolved but graphics issues persist which are not mentioned and are still being debugged for wine-10.11-217-g3c4cc9d04b6.
So far the graphics issues seem just aesthetical and don't break the game otherwise.
Grahics issues seem related to bad depth test or culling with flickering objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial dialogue with the first NPC, you can see through the wall and floor behind the main character.
Once dialogue completes and character is movable it becomes clear that the wall and floor appear and disappear depending on how far they are away from the corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which is still being debugged.
http://bugs.winehq.org/show_bug.cgi?id=58493
--- Comment #3 from Stian Low wineryyyyy@gmail.com --- Created attachment 78951 --> http://bugs.winehq.org/attachment.cgi?id=78951 Gothic II Graphics issues after Access Violation fix
This snapshot shows the graphics issues described for Gothic II after Access Violation is fixed.
http://bugs.winehq.org/show_bug.cgi?id=58493
--- Comment #4 from Stian Low wineryyyyy@gmail.com --- See https://bugs.winehq.org/show_bug.cgi?id=58495 that will handle the remaining graphics issues after Access Violation is fixed for version wine-10.11-217-g3c4cc9d04b6:
http://bugs.winehq.org/show_bug.cgi?id=58493
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mstefani@winehq.org
--- Comment #5 from Michael Stefaniuc mstefani@winehq.org --- Please attach the compressed debug output of the crashing run with WINEDEBUG=+seh,+dsound,+dsound3d,+dswave,+dmband,+dmcompos,+dmdump,+dmfile,+dmfileraw,+dmime,+dmloader,+dmobj,+dmscript,+dmstyle,+dmsynth,+dmusic wine gothic.exe >> gothig-debug.log
Also please open a separate bug for the graphics issue. It is a different component.