http://bugs.winehq.org/show_bug.cgi?id=2606
Summary: Sys_SendPacket Product: Wine Version: 20041201 Platform: PC OS/Version: FreeBSD Status: UNCONFIRMED Severity: blocker Priority: P3 Component: wine-ports AssignedTo: wine-bugs@winehq.org ReportedBy: jestock@nutextonline.com
I'm not entirely sure why this error is being generated, however please find an overview of the problem below.
I have verified that this problem exists on FreeBSD 5.3-RELEASE. The games that I have tested in this issue are Return To Castle Wolfenstein, Call Of Duty, and Call Of Duty United Offensive.
The game itself loads perfectly fine, and for the most part is perfecly playable in single minus a few minor irritations. The problem is when attempting to connect to a remote or local server for multiplayer. The server list does not show up in any of the above games, however in Call Of Duty and Call Of Duty UO you have the ability to add a favorite server. If the server you are connecting to is running locally, the server will crash with the error "Sys_SendPacket(): bad address type". When attempting to connect to a remote server, no error message is displayed however the client will wait in an infinite loop while awaiting the connection.
Again, I have only verified this on FreeBSD 5.3-RELEASE therefore I am not sure if this is OS specific or not. A friend of mine will be testing this out on Gentoo within the hour. I will post a follow-up today with the results of the Gentoo run.