https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792 Summary: Deus Ex: Mankind Divided some objects render green/pink/white Product: Wine Version: 6.17 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 70683 --> https://bugs.winehq.org/attachment.cgi?id=70683 example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001. 04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers not supported. 0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled interpolation mode 0x6. 0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0. 0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
https://bugs.winehq.org/show_bug.cgi?id=51792
j-r@online.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |j-r@online.de
--- Comment #1 from j-r@online.de --- Still present in 9.22 in the mainmmenu and the beginning of the first level, not in the scene used for the benchmarking available under extras in the main menu, though. I haven't checked other scenes.
The log messages given above are also still present, except the shader_sm4_read_param one.