https://bugs.winehq.org/show_bug.cgi?id=51119
Bug ID: 51119 Summary: INSIDE ground is black rendered with OpenGL renderer Product: Wine Version: 6.8 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 69984 --> https://bugs.winehq.org/attachment.cgi?id=69984 example
0684:fixme:d3d:wined3d_debug_callback 0xc8a060: "Program undefined behavior warning: The current GL state uses a sampler (3) that has depth comparisons disabled, with a texture object (226) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.".
http://bugs.winehq.org/show_bug.cgi?id=51119
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |c03475eb18795ed53186bbedf68 | |718c7c38ff01f
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- Fixed by c03475eb18795ed53186bbedf68718c7c38ff01f
http://bugs.winehq.org/show_bug.cgi?id=51119
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 10.17.