https://bugs.winehq.org/show_bug.cgi?id=42966
Bug ID: 42966 Summary: World/models are upside-down in multiply games when using ORM=backbuffer Product: Wine Version: 2.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: mail_subscriber@mail.ru Distribution: ---
Created attachment 58101 --> https://bugs.winehq.org/attachment.cgi?id=58101 Minimal revert
This a regression caused by:
dbd8c89ea8cd1d887e9999d203da3e79c4ffbd1a wined3d: Pass the destination location to blit_shader.blit_surface()
Attaching a minimal revert that seems to fix the issue for me
https://bugs.winehq.org/show_bug.cgi?id=42966
mail_subscriber@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com, | |mail_subscriber@mail.ru Regression SHA1| |dbd8c89ea8cd1d887e9999d203d | |a3e79c4ffbd1a Keywords| |regression
https://bugs.winehq.org/show_bug.cgi?id=42966
--- Comment #1 from Henri Verbeet hverbeet@gmail.com --- Created attachment 58222 --> https://bugs.winehq.org/attachment.cgi?id=58222 patch
Does this patch help?
https://bugs.winehq.org/show_bug.cgi?id=42966
--- Comment #2 from mail_subscriber@mail.ru --- Yeah, that fixes it, thanks!
https://bugs.winehq.org/show_bug.cgi?id=42966
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |e091c6e81c310efbd4b533ae8b3 | |f7eb7f8ff2c70
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- Should be fixed by commit e091c6e81c310efbd4b533ae8b3f7eb7f8ff2c70.
https://bugs.winehq.org/show_bug.cgi?id=42966
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.9.