https://bugs.winehq.org/show_bug.cgi?id=43828
Bug ID: 43828 Summary: The Witcher 3: some monsters have distorted surfaces sticking out Product: Wine Version: 2.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: shtetldik@gmail.com Distribution: ---
Created attachment 59378 --> https://bugs.winehq.org/attachment.cgi?id=59378 Alghoul distortion
For example, alghoul can get red, glass-like surfaces sticking out, bloated stegosaurus style. It probably supposed to be its spikes, but they are messed up. See attached screenshot.
Configuration:
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0 / 4.12.0-2-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-4b41361894)
(+Mesa freeze prevention patch).
Wine staging patches applied:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_format
https://bugs.winehq.org/show_bug.cgi?id=43828
--- Comment #1 from Shmerl shtetldik@gmail.com --- Created attachment 59379 --> https://bugs.winehq.org/attachment.cgi?id=59379 Alghoul distortion save (GOTY)
Save in the Velen area near alghouls with distortion. Move towards the quest marker.
https://bugs.winehq.org/show_bug.cgi?id=43828
--- Comment #2 from Shmerl shtetldik@gmail.com --- One observation: this distortion doesn't happen consistently. I.e. for example you can reload the game save, and it won't be there. It seems to have some random factor (probably some garbage value that can affect it). Reminds me a similar issue that happened with TW1 in the past, for which Wine provided a setting CheckFloatConstants in the registry (though that is described as for d3d9 shaders).
I can try applying it here to see if it helps.
https://bugs.winehq.org/show_bug.cgi?id=43828
--- Comment #3 from Shmerl shtetldik@gmail.com --- Nope, that setting didn't help in this case. But the issue can be similar, just may be D3D11 shaders related?
https://bugs.winehq.org/show_bug.cgi?id=43828
Bernd Kosmahl beko@maxr.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |beko@maxr.org
https://bugs.winehq.org/show_bug.cgi?id=43828
Daniel Oom oom.daniel@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |oom.daniel@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=43828
Kai Krakow kai@kaishome.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kai@kaishome.de
--- Comment #4 from Kai Krakow kai@kaishome.de --- I no longer saw this for quite a while... Meanwhile I'm on wine-3.3. Using NVIDIA proprietary driver. It seems to be fixed. Can this be closed then?
https://bugs.winehq.org/show_bug.cgi?id=43828
Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #5 from Shmerl shtetldik@gmail.com --- I haven't seen this either, so I'll close it for now, unless it will ever surface up again.
https://bugs.winehq.org/show_bug.cgi?id=43828
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 3.4.