https://bugs.winehq.org/show_bug.cgi?id=57414
Bug ID: 57414 Summary: BioShock needs support for 'Generic samplers need to be lowered' Product: vkd3d Version: 1.13 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Using builtin d3dx9_33 and '-dx9' flag.
098c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 098c:err:d3dcompiler:D3DCompile2 Shader log: 098c:err:d3dcompiler:D3DCompile2 <anonymous>:1:371: E5017: Aborting due to not yet implemented feature: Generic samplers need to be lowered. 098c:err:d3dcompiler:D3DCompile2
1.13-654-g756b98f0
https://bugs.winehq.org/show_bug.cgi?id=57414
Francisco Casas fcasas@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fcasas@codeweavers.com
--- Comment #1 from Francisco Casas fcasas@codeweavers.com --- It would be nice to have the shader (or shaders) to be sure of what feature is missing. VKD3D_SHADER_DUMP_PATH can be set to a directory within the system to retrieve these.
However, I checked our code and I suspect that this might be triggered by an unlowered separate SampleGrad() method, if the target profile is ps_3_0 or lower.
If that is the case, it should be fixed by: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1335