http://bugs.winehq.org/show_bug.cgi?id=6932
------- Additional Comments From greg87@online.de 2006-24-12 06:46 ------- So, it looks now like that for me: if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] || stateblock->renderState[WINED3DRS_EDGEANTIALIAS] || stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]!= 0xFFFFFFFF) { glEnable(GL_BLEND); checkGLcall("glEnable GL_BLEND");
If this is right, the problem with transparency persists for me.