http://bugs.winehq.org/show_bug.cgi?id=5813
--- Comment #11 from H. Verbeet hverbeet@gmail.com 2008-09-03 07:37:43 --- The Warlords IV demo is broken. It locks data for 4 vertices in the vertex buffer, but writes data for 6, and also draws 6 vertices. That's why you see only half the screen in the intro. Using glMapBufferRange() in GL3 for VB locks could potentially allow this to work anyway, but it would depend on how the driver handles writing past the mapped region's end, and it's a game bug either way.