http://bugs.winehq.org/show_bug.cgi?id=26860
Summary: Tomb Raider Underworld crashes on startup Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: littlesincanada@yahoo.co.uk
Created an attachment (id=34239) --> (http://bugs.winehq.org/attachment.cgi?id=34239) Trace file
Tomb Raider - Underworld crashes on startup.
This is a regression as it used to run fine.
May or may not be related to #26356 which it also currently suffers from.
Wine compiled from git as of wine-1.3.18-85-g99f6894
http://bugs.winehq.org/show_bug.cgi?id=26860
Ralph Little littlesincanada@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal
--- Comment #1 from Ralph Little littlesincanada@yahoo.co.uk 2011-04-20 09:36:10 CDT --- Corrected Importance - sorry
http://bugs.winehq.org/show_bug.cgi?id=26860
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #34239|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #2 from Ken Sharp kennybobs@o2.co.uk 2011-04-20 10:57:46 CDT --- You need to install debug symbols and get a new trace, and run a regression test.
http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #3 from Ralph Little littlesincanada@yahoo.co.uk 2011-04-20 11:16:21 CDT --- Will do it tonight. Thanks, Ken
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #4 from Ralph Little littlesincanada@yahoo.co.uk 2011-04-21 16:00:37 CDT --- I don't think that this crash is caused by a regression. I had disabled PulseAudio to allow some other games to play and that caused Tomb Raider to crash in fmodex.dll which I believe is an audio support library accompanying the game.
Taking Wine back to the beginning of the year, I could not get it to work at all without the crash. Re-enabling PulseAudio makes it work. Bizarre.
Not quite sure whether to close this or not. It would seem that the issue occurs only using native Alsa which I assume is what is being used when Pulse is not running. Certainly other wine applications that I have will only produce audio with Pulse stopped.
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #5 from butraxz@gmail.com 2013-10-18 13:39:41 CDT --- This ticket has not been updated for over 900 days. Development recommends to check the status on your bug every release or two and let to be known if the bug is still present. If not, mark it fixed. If you are no longer able to put effort to this ticket, you can abandon it.
Is this still an issue with 1.7.4 or higher ?
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #6 from Ralph Little littlesincanada@yahoo.co.uk 2013-10-18 13:46:57 CDT --- I will try to give it a go tonight and let you know. I have not run the game for some time.
http://bugs.winehq.org/show_bug.cgi?id=26860
--- Comment #7 from Ralph Little littlesincanada@yahoo.co.uk 2013-10-18 23:00:05 CDT --- I can declare this bug well and truly squashed. Audio is great with both PulseAudio and ALSA.
And might I say it looks friggin' awesome now? Performance is great and the flame effects at the beginning sequences which were pretty awful look brilliant now.
Great work you guys. I love ya'!
http://bugs.winehq.org/show_bug.cgi?id=26860
Ralph Little littlesincanada@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #8 from Ralph Little littlesincanada@yahoo.co.uk 2013-11-12 10:54:24 CST --- All seems to work fine. I don't know which update fixed the issue as I had not played the games for a while, but as per my last comment it all seems to work fine now.
http://bugs.winehq.org/show_bug.cgi?id=26860
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org 2013-11-22 12:51:20 CST --- Closing bugs fixed in 1.7.7.