https://bugs.winehq.org/show_bug.cgi?id=47818
Bug ID: 47818 Summary: resident evil2 sourcenext patched with Classic REbirth DLL crashes Product: Wine Version: 4.16 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: nsklaus@yandex.com Distribution: ---
Created attachment 65312 --> https://bugs.winehq.org/attachment.cgi?id=65312 screenshots and stack trace of the crash
i'm using resident evil2 sourcenext v1.1.0 base version of the game installs and runs just fine.
my goal is to play a mod called 'mortal night' https://www.moddb.com/mods/resident-evil-mortal-night
which in turn makes use of classic-rebirth patch http://appleofeden.de-doc.com/index.php/downloads/resident-evil-2-classic-re...
the mod and the patch are relying on the use of a provided ddraw.dll so i start the game with: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
i can see the mod is being correctly detected, there's a few setup dialogs for it (see attached screenshots) and then at the moment of actually starting the game it crashes.
so, to summarize: - base game work fine. - game with patched dll crashes.
my environment is the following: linux: artix kernel: 5.2.14 wine: 4.16 gpu: Intel Iris 6100
https://bugs.winehq.org/show_bug.cgi?id=47818
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #1 from joaopa jeremielapuree@yahoo.fr ---
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
This can not work. Surely this bug must be closed as INVALID.
https://bugs.winehq.org/show_bug.cgi?id=47818
--- Comment #2 from nsklaus@yandex.com --- (In reply to joaopa from comment #1)
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
This can not work. Surely this bug must be closed as INVALID.
all i can say is, the custom ddraw.dll is in the same directory as the exe, and if i start the game with just: "wine Mortal\ Night.exe" then the normal game starts without the mod being detected. plain game.
now, if i use this: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe" the mod is being detected, and i see a couple of settings dialogs for it as shown in the attached screenshots. maybe i'm not doing it right but that's how i got so far as having the mod getting detected.
https://bugs.winehq.org/show_bug.cgi?id=47818
--- Comment #3 from Austin English austinenglish@gmail.com --- Does "WINEDLLOVERRIDES="ddraw=n,b" make a difference?
https://bugs.winehq.org/show_bug.cgi?id=47818
nsklaus@yandex.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |WORKSFORME
--- Comment #4 from nsklaus@yandex.com --- (In reply to Austin English from comment #3)
Does "WINEDLLOVERRIDES="ddraw=n,b" make a difference?
well, it didn't before, but know it just works. maybe a system update and a reboot helped things.
https://bugs.winehq.org/show_bug.cgi?id=47818
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Ken Sharp imwellcushtymelike@gmail.com --- Closing bugs marked as worksforme.