https://bugs.winehq.org/show_bug.cgi?id=50617
Bug ID: 50617 Summary: Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer Product: Wine Version: 6.1 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Steps to reproduce:
1. Set `Draw Distance` to Low (note: when it higher objects are visible) 2. Set `Use Tessellation` to On
wine-6.1-122-g2201ca08fb0
https://bugs.winehq.org/show_bug.cgi?id=50617
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- Works with 7.0-rc5-37-g7aaeec35e2d
https://bugs.winehq.org/show_bug.cgi?id=50617
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 7.0-rc6.