https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156 Summary: magicka 2 doesn't start Product: Wine Version: 1.7.47 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: scrimekiler@yahoo.fr Distribution: ---
Created attachment 52185 --> https://bugs.winehq.org/attachment.cgi?id=52185 +loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32 bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005 using winetricks removes the error about msvcrt (I've added this specific version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the component for magicka 1 with winetricks in case it uses some common components without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output :
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version containing experimental patches. fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com (instead of winehq.org). fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046} fixme:console:AttachConsole stub ffffffff fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels 0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub! err:ole:CoCreateInstance apartment not initialised fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
https://bugs.winehq.org/show_bug.cgi?id=39156
--- Comment #1 from Someone scrimekiler@yahoo.fr --- The log is similar with vanilla wine, sorry if I posted the one from wine-staging
https://bugs.winehq.org/show_bug.cgi?id=39156
--- Comment #2 from Henri Verbeet hverbeet@gmail.com --- (In reply to Someone from comment #0)
disabling d3d10 and d3d11 removes the error output about d3d.
Yeah, but that may just mean it fails because it can't load d3d11 instead. If you add +d3d9 to to WINEDEBUG, does it generate any output (in either case)? This doesn't have a free demo, right?
https://bugs.winehq.org/show_bug.cgi?id=39156
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #3 from winetest@luukku.com --- Not sure but sounds like a dupe of bug 36828.
https://bugs.winehq.org/show_bug.cgi?id=39156
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |scrimekiler@yahoo.fr
https://bugs.winehq.org/show_bug.cgi?id=39156
Someone scrimekiler@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Priority|P2 |P5
--- Comment #4 from Someone scrimekiler@yahoo.fr --- As Magicka 2 as been released on native linux, using steam, I set the priority of this bug as P5.
https://bugs.winehq.org/show_bug.cgi?id=39156
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #5 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-6.5?