http://bugs.winehq.org/show_bug.cgi?id=8146
------- Additional Comments From ns03ja@brocku.ca 2007-05-05 03:57 ------- Default traces give
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1c9e30) : stub, simulating 512MB for now, returning 512MB left
followed by a few
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x31a9918) : pBox=(nil) stub fixme:d3d:IWineD3DVolumeImpl_LockBox (0x56fd88) : pBox=(nil) stub
and then lots of
fixme:font:WineEngGetGlyphOutline Unsupported format 258
and nothing else.
However, with 0.9.34 I see many more errors (which is curious, as this produces a correct rendering). See the attached log.
When you say default settings, do you mean for Wine, or for the demo? For me, the demo's default settings are: Resolution: 1024x768 Aspect ratio: 4:3 Multisampling: None Texture quality: High Full screen: yes Shadows: yes Loop demo: no Wait for Vsync: yes
The only setting I've played with is the texture quality one, as mentioned above.
Also, how much video memory does your card have? Mine has 512 megs.
I'll play around with disabling VBOs sometime later today.