https://bugs.winehq.org/show_bug.cgi?id=49133
Bug ID: 49133 Summary: Bayonetta: broken sea rendering during Sapientia boss fight Product: Wine Version: 5.8 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: wgpierce01@gmail.com Distribution: ---
The same issue as https://github.com/doitsujin/dxvk/issues/1619 also affects wined3d.
This is the API trace from that issue that demonstrates the problem: https://mega.nz/file/CYVnBAZS#gCDB-s8yxUMaZATgajw0Ha4pMKSn-UqGd-8gOUa7YmY
https://bugs.winehq.org/show_bug.cgi?id=49133
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE CC| |z.figura12@gmail.com
--- Comment #1 from Zebediah Figura z.figura12@gmail.com --- Judging from the patch attached to the linked DXVK report, it seems to be a duplicate of bug 34266.
*** This bug has been marked as a duplicate of bug 34266 ***
https://bugs.winehq.org/show_bug.cgi?id=49133
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Austin English austinenglish@gmail.com --- Closing.
https://bugs.winehq.org/show_bug.cgi?id=49133
--- Comment #3 from William Pierce wgpierce01@gmail.com --- Trying out the fix from the bug this is a dup of: Using Wine Staging and setting registry DWORD value HKCU\Software\Wine\Direct3D\multiply_special to 2, but NOT 1, makes it render fine. Setting it to 1 has no effect. Performance is fine after shader cache is built up.