https://bugs.winehq.org/show_bug.cgi?id=42329
Bug ID: 42329 Summary: Hellgate London Multiplayer: disconnect on specific actions Product: Wine Version: 2.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: Kakarott2003@yahoo.de Distribution: ---
Created attachment 57080 --> https://bugs.winehq.org/attachment.cgi?id=57080 log 1: disconnect on jump
With london2038.com (http://www.hellgateaus.info/forum/server-reboot/) there is a new server for running Hellgate London in multiplayer.
The windows people can play find. The most things I can do to. Like: - connect to the server - create and choose a character - enter stations and tunnels - chat - talk to npcs - walk around
So far so good. But when I do certain actions I get disconnected. Like jumping. When I jump, sometimes on the first jump, sometimes later. Everytime I shoot when I'm in the dungeon (can't shoot in stations).
I tried first with wine-2.0-rc6, then staging. Tried earlier versions. Tried some winetricks dlls. Now with wine-staging-2.0.
Also made a thread on there forum (http://www.hellgateaus.info/forum/support/hgl-on-linux-with-wine/)
Funny part: Tried on another PC. Same Debian 64bit. Same wine from repos. First it disconnected like always. Then, I don't know what I did, it stayed connected. I tried to reproduce it but couldn't. Changed wine version. (Of-course always deleting wine-prefix.) Nothing. It stayed connected (most times). While on the other machine it always disconnects. Tried same debian packages (probably just little different versions) on both machines. Same /proc-net-TCP-settings. No change. Same network with via cable on same switch. No change.
While staying connected I could see: - doing nothing ping was around 150ms - doing something the ping rose (saw times up around 100000ms...) until standing and waiting, then it would fall normal again - lots of tcp packages flowing in wireshark while actions were happening Not really playable. But it stays connected. Somehow...
Now I made logs with +accel,+actxprxy,+advapi,+animate,+chain,+comboex,+commctrl,+commdlg,+context,+cred,+crypt,+cryptasn,+cryptnet,+datetime,+dpa,+dsa,+eventlog,+handle,+header,+heap,+hotkey,+icmp,+imagelist,+ipaddress,+iphlpapi,+listview,+lsa,+monthcal,+mpr,+mscoree,+nativefont,+netapi32,+netbios,+ntlm,+ole,+oleacc,+olemalloc,+olepicture,+olerelay,+pager,+progress,+propsheet,+rebar,+reg,+rpc,+schannel,+secur32,+service,+statusbar,+storage,+syslink,+tab,+theme_button,+theme_scroll,+theming,+themingcombo,+toolbar,+tooltips,+trackbar,+treeview,+typelib,+updown,+userenv,+variant,+wbemprox,+winediag,+wininet,+winsock,+winspool,+wmi
Hope somebody can help.
https://bugs.winehq.org/show_bug.cgi?id=42329
--- Comment #1 from Manuel Bellersen Kakarott2003@yahoo.de --- Created attachment 57081 --> https://bugs.winehq.org/attachment.cgi?id=57081 log 2: disconnect on shoot
https://bugs.winehq.org/show_bug.cgi?id=42329
--- Comment #2 from Manuel Bellersen Kakarott2003@yahoo.de --- Created attachment 57082 --> https://bugs.winehq.org/attachment.cgi?id=57082 Screenshot showing that I moved successfully from station to shafts and called a minion.
https://bugs.winehq.org/show_bug.cgi?id=42329
--- Comment #3 from Manuel Bellersen Kakarott2003@yahoo.de --- Created attachment 57083 --> https://bugs.winehq.org/attachment.cgi?id=57083 Screenshot right before I press shoot and get disconnect.
https://bugs.winehq.org/show_bug.cgi?id=42329
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #4 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4.2?