http://bugs.winehq.org/show_bug.cgi?id=9966
Summary: Regression: Jade Empire ingame fonts are no longer visible Product: Wine Version: 0.9.45. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jroehl@freenet.de
Like said in summary, fonts are not drawn in menu and ingame. However JE is unplayable with and without this bug, because of others.
Regression tests results in: 4438b3be06880706c813f25507e9be4f86ee855a is first bad commit commit 4438b3be06880706c813f25507e9be4f86ee855a Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Aug 19 19:47:38 2007 +0200
wined3d: Texture transform flag test.
:040000 040000 4675067c38ea90f92f13f5c8c92d44439d3078ea 33fe3850a55ec0296dd5d36c4977c7120c743fb2 M dlls
http://bugs.winehq.org/show_bug.cgi?id=9966
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|Regression: Jade Empire |Jade Empire ingame fonts are |ingame fonts are no longer |no longer visible |visible |
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-09 07:26:14 --- Can you test this with latest GIT?
http://bugs.winehq.org/show_bug.cgi?id=9966
--- Comment #2 from Johannes Röhl jroehl@freenet.de 2007-10-09 07:47:12 --- Still broken in current git master.
http://bugs.winehq.org/show_bug.cgi?id=9966
Timo-Heikki Mäkelä imaxfun@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |imaxfun@gmail.com, | |stefandoesinger@gmx.at
--- Comment #3 from Timo-Heikki Mäkelä imaxfun@gmail.com 2008-03-02 15:15:28 --- The breaking patch is for a conformance test. That shouldn't affect how the actual Wine is working... *confused*
Adding Stefan Dösinger to CC as the author of the breaking patch.
http://bugs.winehq.org/show_bug.cgi?id=9966
--- Comment #4 from Stefan Dösinger stefandoesinger@gmx.at 2008-03-02 15:17:09 --- The patch had a conformance test, as well as fixes to make the test pass in Wine. It caused quite a few regressions, but I've fixed all the others I know already. So it looks like there are still problems left.
http://bugs.winehq.org/show_bug.cgi?id=9966
--- Comment #5 from Timo-Heikki Mäkelä imaxfun@gmail.com 2008-03-02 17:17:23 --- Sorry, I checked the commit wrong. Those parts of it changing the code were in another link and I only checked the one for the test.
Johannes Röhl, could you check, if this bug still exists with the latest version of Wine, please.
http://bugs.winehq.org/show_bug.cgi?id=9966
--- Comment #6 from Johannes Röhl jroehl@freenet.de 2008-03-04 05:56:38 --- Sorry I could not retest it. Jade Empire crashes in libGl just after startup. I guess it is an problem of fglrx rewrite. However downgrading fglrx is not an option for me.
http://bugs.winehq.org/show_bug.cgi?id=9966
--- Comment #7 from Austin English austinenglish@gmail.com 2008-06-03 13:27:25 --- Is this still an issue in 1.0-rc3?
http://bugs.winehq.org/show_bug.cgi?id=9966
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #8 from Austin English austinenglish@gmail.com 2008-12-01 02:16:56 --- Abandoned.
http://bugs.winehq.org/show_bug.cgi?id=9966
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Austin English austinenglish@gmail.com 2008-12-01 02:17:50 --- Closing.