http://bugs.winehq.org/show_bug.cgi?id=6033
--- Comment #48 from Ben Leggett algosystem@gmail.com 2008-11-23 13:30:18 --- (In reply to comment #47)
For Fallout 1 this is much better solution: [HKEY_CURRENT_USER\Software\Wine\DirectInput] "MouseWarpOverride"="disable"
Thanks for Winston Smith comment: http://appdb.winehq.org/commentview.php?iAppId=70&iVersionId=43&iThr...
Indeed, this seems to fix the problem. Now, the question is why a bug caused by a ddraw commit is fixed by a dinput workaround. At lest these games are playable now with this fix. Thanks to you and Winston.