http://bugs.winehq.org/show_bug.cgi?id=7629
Summary: MechWarrior 3: ingame is black, but HUD gets drawn Product: Wine Version: 0.9.32. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: liquitsnake@gmx.net
When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and launching a game, nothing is visible (everything's black) except the HUD. This is most probably related to these 4 errors
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not supported yet fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented! fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000 fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is not implemented
It's not possible to set the renderer ingame, due to a bug that prevents ingame dialog boxes to be clicked. In order to active this renderer, set HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0