https://bugs.winehq.org/show_bug.cgi?id=43133
Bug ID: 43133 Summary: The Witcher 3: ambient occlusion distortions Product: Wine Version: 2.9 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: shtetldik@gmail.com Distribution: ---
Created attachment 58341 --> https://bugs.winehq.org/attachment.cgi?id=58341 The Witcher 3: SSAO (ambient occlution) distortion
When running The Witcher 3 with ambient occlusion on, there are various visual artifacts appearing.
With SSAO, there is black dotted mesh, and with HBAO+ there are running black vertical lines.
See attached screenshots.
Game version: GOG, 1.31. System: Debian testing, x86_64. Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1), Mesa 17.1.0-devel (git-af73acca2b). Resolution: 1920x1200. Settings: Max settings for all graphics, except Nvidia hairworks is off.
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #1 from Shmerl shtetldik@gmail.com --- Created attachment 58342 --> https://bugs.winehq.org/attachment.cgi?id=58342 The Witcher 3: HBAO+ (ambient occlution) distortion
HBAO+ distortion (black vertical lines).
https://bugs.winehq.org/show_bug.cgi?id=43133
Simon Bolokanov sbolokanov@abv.bg changed:
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Anthony Jagers noonetinone@gmail.com changed:
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Mathieu Comandon strider@strycore.com changed:
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Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |WORKSFORME
--- Comment #2 from Shmerl shtetldik@gmail.com --- This issue is gone for me for both type of ambient occlusion with latest Wine master and Mesa master. So I'm closing it. Feel free to open if you'll still encounter this.
https://bugs.winehq.org/show_bug.cgi?id=43133
Jonathan Strander mblackwell1024@gmail.com changed:
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--- Comment #3 from Jonathan Strander mblackwell1024@gmail.com --- This issues occurs still on Nvidia.
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #4 from Shmerl shtetldik@gmail.com --- (In reply to Jonathan Strander from comment #3)
This issues occurs still on Nvidia.
I can reopen it. Can you post a screenshot please?
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #5 from Jonathan Strander mblackwell1024@gmail.com --- Created attachment 58594 --> https://bugs.winehq.org/attachment.cgi?id=58594 Screen distortions with basic SSAO enabled
This is just a basic capture. In some scenes I've also seen grid-like lines, however I lack a save file from those locations.
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #6 from Shmerl shtetldik@gmail.com --- (In reply to Jonathan Strander from comment #5)
Screen distortions with basic SSAO enabled
Is HBAO+ working better?
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #7 from Jonathan Strander mblackwell1024@gmail.com --- Created attachment 58595 --> https://bugs.winehq.org/attachment.cgi?id=58595 The Witcher 3: Time lapse of screen distortions
Taking 7 rapid screenshots of the same scene and layering them shows how noisy/busy this actually is. They (odd black shapes) are constantly dancing all over the screen. I am sure if I had enough images to layer in it would easily cover everything.
Note that with HBAO+ enabled (or all SSAO disabled) everything is completely normal.
https://bugs.winehq.org/show_bug.cgi?id=43133
Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|WORKSFORME |---
--- Comment #8 from Shmerl shtetldik@gmail.com --- The issue still occurs with SSAO option.
https://bugs.winehq.org/show_bug.cgi?id=43133
Jonathan emailjonathananderson-fedora@yahoo.com changed:
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Cláudio Sampaio (Patola) patola@gmail.com changed:
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Daniel Oom oom.daniel@gmail.com changed:
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Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |joseph.kucia@gmail.com Ever confirmed|0 |1
--- Comment #9 from Józef Kucia joseph.kucia@gmail.com --- Is this still an issue in current git?
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #10 from Shmerl shtetldik@gmail.com --- (In reply to Józef Kucia from comment #9)
Is this still an issue in current git?
HBAO+ option looks OK without distortions, but SSAO has some grid like dark spots in the screen.
https://bugs.winehq.org/show_bug.cgi?id=43133
--- Comment #11 from Shmerl shtetldik@gmail.com --- The above is in the latest git master.
https://bugs.winehq.org/show_bug.cgi?id=43133
tokktokk fdsfgs@krutt.org changed:
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--- Comment #12 from Anthony Jagers noonetinone@gmail.com --- Stranders "odd black shapes" that dance around looks like a similar problem with Nier Automata and Ghost Warrior 3.
https://bugs.winehq.org/show_bug.cgi?id=43133
zzzzzyzz@hacari.org changed:
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Christian Widmer CWidmer@umbrox.de changed:
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--- Comment #13 from Christian Widmer CWidmer@umbrox.de --- I was pointed to this bug report because I also encountered an issue with ambient occlusion in The Witcher 3. With SSAO I have small black shadowy things flashing on surfaces, like on the tub in the video linked in [1]. They also appear in other places, for example on clothes, but I mostly notice them during scripted scenes. When I switch to HBAO+ they seem do disappear.
It might be worth mentioning that they appear with wined3d as well as with dxvk, with which the video was taken. This makes me think that my issue might not actually be a wine bug but rather a driver issue or something rooted in the game engine itself.
I am using an RX 580 with mesa git on commit c3eaf8fe5746e5b29a46a076247ba072c84e2ec5, kernel 4.17.9 with the Gentoo patchset and vanilla wine on version 3.13.
[1] https://drive.google.com/open?id=1j9SMSaWLyVJnNj6INiO_ncxO-DlXqIR-
https://bugs.winehq.org/show_bug.cgi?id=43133
Neko-san nekoNexus@protonmail.ch changed:
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