http://bugs.winehq.org/show_bug.cgi?id=29055
Bug #: 29055 Summary: Skyrim freezes on loading screen Product: Wine Version: 1.3.32 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: rmlipman@gmail.com Classification: Unclassified
Created attachment 37440 --> http://bugs.winehq.org/attachment.cgi?id=37440 terminal output
When starting a new game, Skyrim freezes on the loading screen. Terminal output is attached.
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #1 from rmlipman@gmail.com 2011-11-11 00:19:03 CST --- On high and ultra it crashes on the loading screen. On medium it crashes a few seconds after loading. It seems to be playable on low as a workaround.
Hardware info: CPU: Intel 2500k RAM: 8GB Graphics card: GTX 570
http://bugs.winehq.org/show_bug.cgi?id=29055
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com Severity|normal |minor
http://bugs.winehq.org/show_bug.cgi?id=29055
David Finch david@mytsoftware.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |david@mytsoftware.com
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #2 from Lee Trager lt73@cs.drexel.edu 2011-11-12 05:32:09 CST --- Created attachment 37457 --> http://bugs.winehq.org/attachment.cgi?id=37457 Locking error
For me this error only happens sometimes. The Bethesda movie plays fine but at the end I just get a black screen. Clicking or hitting keys on the keyboard seems to help alleviate the error.
Skyrim settings under advanced Texture High: High Radical Blur Quality: High Shadow Quality: Low Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K MEM: 8G Video: NVIDIA GTX 570 VRAM: 1280M
http://bugs.winehq.org/show_bug.cgi?id=29055
Vadim vadim.home@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vadim.home@gmail.com
--- Comment #3 from Vadim vadim.home@gmail.com 2011-11-13 17:01:28 CST --- Renaming BGS_Logo.bik solves this problem for me.
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #4 from rmlipman@gmail.com 2011-11-13 17:49:50 CST --- (In reply to comment #3)
Renaming BGS_Logo.bik solves this problem for me.
That didn't help. It still crashes on ultra and high and runs out of memory in a few minutes on medium. It's still only playable on low for me.
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #5 from Vadim vadim.home@gmail.com 2011-11-13 22:40:42 CST --- (In reply to comment #4) These are completely different bugs. Disabling logo helps only against err:ntdll:RtlpWaitForCriticalSection.
http://bugs.winehq.org/show_bug.cgi?id=29055
Jan Kalab pitlicek@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pitlicek@gmail.com
--- Comment #6 from Jan Kalab pitlicek@gmail.com 2011-11-14 10:00:17 CST --- Same problem:
X Error of failed request: GLXBadContextTag Major opcode of failed request: 128 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 2671 Current serial number in output stream: 2672
after Bethesda logo.
http://bugs.winehq.org/show_bug.cgi?id=29055
David davilando@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |davilando@gmail.com
--- Comment #7 from David davilando@gmail.com 2011-11-14 14:47:20 CST --- Same problem for me on High "err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46" "FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
Since it complains about a FBO rendering issue, I changed the offscreen rendering mode to backbuffer
This successfuly works around the problem, no more FBO errors and no more freezes
My Direct3D setting (in the user.reg) of The Elder Scrolls V - Skyrim:
[Software\Wine\Direct3D] "OffscreenRenderingMode"="backbuffer" "UseGLSL"="disabled" "VideoMemorySize"="1536"
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #8 from keks9n@gmail.com 2011-11-15 17:17:31 CST --- Comment on attachment 37457 --> http://bugs.winehq.org/attachment.cgi?id=37457 Locking error
Try to remove intro video from Skyrim/Data/Video.
http://bugs.winehq.org/show_bug.cgi?id=29055
vale monovale@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |monovale@gmail.com
--- Comment #9 from vale monovale@gmail.com 2011-11-15 20:25:51 CST --- Having the same issue. Skyrim freezes playing the loading screen for a few seconds with hundreds of : fixme:d3d:resource_check_usage Unhandled usage flags 0x8. --------------------------------------------------------- i2500K, ASUS P8P67, Radeon 6770, Ubuntu 11.10 (32-bit), wine 1.3.32
http://bugs.winehq.org/show_bug.cgi?id=29055
aidar@biktimirov.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aidar@biktimirov.net
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #10 from aidar@biktimirov.net 2011-11-29 01:39:32 CST --- (In reply to comment #9)
Having the same issue. Skyrim freezes playing the loading screen for a few seconds with hundreds of : fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Same issue. Radeon HD 5400, Gentoo, Wine-1.3.32
http://bugs.winehq.org/show_bug.cgi?id=29055
Graham Forest vitaminmoo@wza.us changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vitaminmoo@wza.us
--- Comment #11 from Graham Forest vitaminmoo@wza.us 2011-12-06 21:21:44 CST --- Disabling Antialiasing and Anisotropic Filtering in the Skyrim Options fixed this for me while using High.
http://bugs.winehq.org/show_bug.cgi?id=29055
Bjoern Bidar theodorstormgrade@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |theodorstormgrade@googlemai | |l.com
--- Comment #12 from Bjoern Bidar theodorstormgrade@googlemail.com 2011-12-11 05:29:44 CST --- (In reply to comment #3)
Renaming BGS_Logo.bik solves this problem for me.
same for me my system is:
Arch Linux x86_64 wine 1.3.34
CPU:Intel i7 2600k @ 3.4 Ghz RAM: 8GB Graphics card: Gainward Geforce GTX 580 Phantom 3gb
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #13 from rmlipman@gmail.com 2011-12-20 22:06:02 CST --- The latest update added Large Address Aware support, which seems to have stopped the crashes even on Ultra. Can anyone else confirm?
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #14 from David davilando@gmail.com 2011-12-22 15:35:28 CST --- I can confirm that after the new patch 1.3.10, which added Large Address Aware support, solves the problem. (using wine 1.3.35)
I no longer need the "OffscreenRenderingMode"="backbuffer" workaround and I also don't need to remove any intro video
No more: "err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46" "FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
So I guess it was a buffer size issue :)
My Direct3D section in the user.reg now only contains 2 lines:
[Software\Wine\Direct3D] "UseGLSL"="disabled" "VideoMemorySize"="1536"
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #15 from Fernando fernandocarvalhocoelho@gmail.com 2012-02-19 14:57:45 CST --- Created attachment 38980 --> http://bugs.winehq.org/attachment.cgi?id=38980 Terminal output
Sometimes, Skyrim freezes after the Bestheda logo screen. It seems to be a race condition that causes some resource to be blocked, as the last line of the output shows. I've tested on Xubuntu 11.10 (64-bit) and wine-1.4-rc4 on a pc with Nvidia GeForce 8600GT (Driver version 280.13).
http://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #16 from Fernando fernandocarvalhocoelho@gmail.com 2012-03-11 06:24:25 CDT --- Created attachment 39311 --> http://bugs.winehq.org/attachment.cgi?id=39311 Terminal output
This is the terminal output for Skyrim, running on wine-1.4 on Xubuntu 11.10 64 bit and Nvidia GeForce 8600 GT (Driver version 280.13). The game freezes on loading screens. It sometimes even don't load the initial screen. My environment was set as follows: I downloaded wine-1.4 source from the website, compiled and installed in a folder. Started a new wineprefix and installed the DirectX 10, that comes in the game's disk. Then I've run the TESV.exe executable.
https://bugs.winehq.org/show_bug.cgi?id=29055
--- Comment #17 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.16 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=29055
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #18 from Rosanne DiMesio dimesio@earthlink.net --- No response to request for update, OR hasn't been heard from in almost 3 years.
I've never encountered this in the couple of months I've been playing. Marking fixed.
https://bugs.winehq.org/show_bug.cgi?id=29055
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.27.
https://bugs.winehq.org/show_bug.cgi?id=29055
Adrien Fernandes adrien_fernandes2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2@hotmail.c | |om
--- Comment #20 from Adrien Fernandes adrien_fernandes2@hotmail.com --- Created attachment 58939 --> https://bugs.winehq.org/attachment.cgi?id=58939 Terminal output on FreeBSD
I don't know for the GNU/Linux version of Wine on 2.14 but the game freeze on loading screen on FreeBSD 11.1 (actual stable).
I'm running an i386 FreeBSD using Wine staging 2.14. I attached the output of my terminal.