http://bugs.winehq.org/show_bug.cgi?id=31167
Bug #: 31167 Summary: World Of Tanks ATI 6310 (fglrx) Product: Wine Version: 1.5.8 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: dlotarev@yahoo.com Classification: Unclassified
Created attachment 40921 --> http://bugs.winehq.org/attachment.cgi?id=40921 Log WINEDEBUG=+trace
Hello, i have ArchLinux on a board, when i running World Of Tanks its randomly freeze after startup (about 3-6 seconds). Im using fglrx driver 12.6 version and cleanly wine profile.
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #1 from antiuser dlotarev@yahoo.com 2012-07-07 23:59:27 CDT --- Created attachment 40922 --> http://bugs.winehq.org/attachment.cgi?id=40922 WINEDEBUG=+fixme
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #2 from antiuser dlotarev@yahoo.com 2012-07-08 00:05:27 CDT --- winetricks using to install ie7, msxml3, d3dx9_36, vcrun2008, corefonts
http://bugs.winehq.org/show_bug.cgi?id=31167
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #40921|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=31167
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #40922|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #3 from Nikolay Sivov bunglehead@gmail.com 2012-07-08 00:08:19 CDT --- (In reply to comment #2)
winetricks using to install ie7, msxml3, d3dx9_36, vcrun2008, corefonts
Why do you need all of that? Please try first without any native module.
http://bugs.winehq.org/show_bug.cgi?id=31167
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|World Of Tanks ATI 6310 |World Of Tanks ATI 6310 |(fglrx) |(fglrx) freezes Severity|critical |normal
http://bugs.winehq.org/show_bug.cgi?id=31167
antiuser dlotarev@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dlotarev@yahoo.com
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #4 from antiuser dlotarev@yahoo.com 2012-07-08 00:35:45 CDT --- then i have error wine: Call from 0x7b83a2a2 to unimplemented function msvcp90.dll.??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z, aborting
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #5 from antiuser dlotarev@yahoo.com 2012-07-08 00:38:51 CDT --- installing vcrun2008 solve this problem, but next problem is WINEDEBUG=+fixme wine WorldOfTanks.exe fixme:win:EnumDisplayDevicesW ((null),0,0x10f1ba0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x10f1ba0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32eaf4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32ea34,0x00000000), stub! fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:win:EnumDisplayDevicesW ((null),0,0x32e538,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32e30c,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x148050, desc 0x32e7a8 stub! fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! err:ole:CoCreateInstance apartment not initialised err:ole:CoUninitialize Mismatched CoUninitialize fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! err:ole:CoCreateInstance apartment not initialised err:ole:CoUninitialize Mismatched CoUninitialize fixme:win:EnumDisplayDevicesW ((null),0,0x32e550,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x163d28, last error 0x591 fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:d3dx:D3DXCreateEffectEx (0x1523b0, 0x491c750, 3632, 0x49161d8, 0x4918f78, (nil), 0x10000, (nil), 0x32e7c8, 0x32e7cc): semi-stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000004 fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x1774b0, desc 0x32e7e4 partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177538, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177538, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177538, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177820, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177820, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177820, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177ec0, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177ec0, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x177ec0, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178328, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178328, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178328, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178620, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178620, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178620, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x1789c8, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x1789c8, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x1789c8, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178a50, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178a50, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178a50, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178ad8, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178ad8, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178ad8, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178b60, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178b60, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178b60, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178be8, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178be8, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178be8, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178c70, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178c70, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178c70, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178cf8, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178cf8, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178cf8, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178d80, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178d80, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178d80, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178df0, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178df0, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x178df0, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x1774b0, desc 0x32e898 partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x179230, name "channel" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x177488)->(0x179230): stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x179230, name "skinned" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x179230, name "bumpMapped" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x1774b0, object 0x179230, name "dualUV" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:D3DXCreateEffectEx (0x1523b0, 0x491f988, 5396, 0x491da70, 0x4918f78, (nil), 0x10000, (nil), 0x32e7ac, 0x32e7b0): semi-stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000004 fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17a238, desc 0x32e7c8 partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a278, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a278, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a278, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a300, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a300, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a300, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a370, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a370, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a370, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17a238, desc 0x32e87c partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a818, name "channel" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x17a210)->(0x17a818): stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a818, name "skinned" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a818, name "bumpMapped" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17a238, object 0x17a818, name "dualUV" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:D3DXCreateEffectEx (0x1523b0, 0x4922f80, 5380, 0x491da28, 0x4918f78, (nil), 0x10000, (nil), 0x32e7ac, 0x32e7b0): semi-stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000004 fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17c758, desc 0x32e7c8 partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c798, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c798, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c798, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c820, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c820, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c820, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c890, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c890, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17c890, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17c758, desc 0x32e87c partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17cd38, name "channel" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x17c730)->(0x17cd38): stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17cd38, name "skinned" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17cd38, name "bumpMapped" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17c758, object 0x17cd38, name "dualUV" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:D3DXCreateEffectEx (0x1523b0, 0x4926578, 5380, 0x491f6d8, 0x4918f78, (nil), 0x10000, (nil), 0x32e7ac, 0x32e7b0): semi-stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000004 fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17ec68, desc 0x32e7c8 partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eca8, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eca8, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eca8, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17ed30, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17ed30, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17ed30, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eda0, name "artistEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eda0, name "worldBuilderEditable" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17eda0, name "UIName" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetDesc iface 0x17ec68, desc 0x32e87c partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17f248, name "channel" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x17ec40)->(0x17f248): stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17f248, name "skinned" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17f248, name "bumpMapped" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetAnnotationByName iface 0x17ec68, object 0x17f248, name "dualUV" partial stub fixme:d3dx:ID3DXBaseEffectImpl_GetPassDesc Pixel shader and vertex shader are not supported, yet. fixme:d3dx:ID3DXEffectImpl_OnResetDevice (0x177488)->(): stub fixme:d3dx:ID3DXEffectImpl_OnResetDevice (0x17ec40)->(): stub fixme:d3dx:ID3DXEffectImpl_OnResetDevice (0x17a210)->(): stub fixme:d3dx:ID3DXEffectImpl_OnResetDevice (0x17c730)->(): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x5e4e9ec): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3dcompiler:D3DCompile data 0x3ef8740, data_size 351, filename (null), defines (nil), include (nil), entrypoint "main", target "vs_2_0", sflags 0x1, eflags 0, shader 0x32e8ec, error_messages 0x32e8e4 stub! fixme:d3dcompiler:compile_shader Parse compilation target. fixme:d3dcompiler:get_type stub. err:d3dcompiler:compile_shader HLSL shader parsing failed.
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #6 from antiuser dlotarev@yahoo.com 2012-07-08 00:42:18 CDT --- next i found solution to run it installing d3dx9_36, but next problem (it hangs on login screen) WINEDEBUG=+fixme wine WorldOfTanks.exe fixme:win:EnumDisplayDevicesW ((null),0,0x10f1ba0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x10f1ba0,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32eaf4,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32ea34,0x00000000), stub! fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot fixme:toolhelp:Heap32ListFirst : stub fixme:win:EnumDisplayDevicesW ((null),0,0x32e538,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32e30c,0x00000000), stub! fixme:dxgi:dxgi_output_GetDesc iface 0x1521d0, desc 0x32e7a8 stub! fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! err:ole:CoCreateInstance apartment not initialised err:ole:CoUninitialize Mismatched CoUninitialize fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! err:ole:CoCreateInstance apartment not initialised err:ole:CoUninitialize Mismatched CoUninitialize fixme:win:EnumDisplayDevicesW ((null),0,0x32e550,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x163c18, last error 0x591 fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x630e9ec): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d9:Direct3DShaderValidatorCreate9 stub ImportError: No module named BWAutoImport fixme:win:EnumDisplayDevicesW ((null),0,0x32b294,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x32b5dc,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",1,0x32b5dc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x32b294,0x00000000), stub! err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:imm:NotifyIME NI_CLOSECANDIDATE fixme:imm:ImmReleaseContext (0x30064, 0xdddcea0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32e9b4,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #7 from Nikolay Sivov bunglehead@gmail.com 2012-07-08 02:27:18 CDT --- (In reply to comment #4)
then i have error wine: Call from 0x7b83a2a2 to unimplemented function msvcp90.dll.??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z, aborting
This one is implemented in current wine from git.
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
This one could be a problem, but I'm clueless when it comes to d3d stuff.
So assuming msxml3 override is needed, when exactly does it help?
P.S. please don't paste large text dumps as comments, use text attachments for that.
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #8 from Henri Verbeet hverbeet@gmail.com 2012-07-08 05:19:38 CDT --- (In reply to comment #7)
err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly.
This one could be a problem, but I'm clueless when it comes to d3d stuff.
That's http://ati.cchtml.com/show_bug.cgi?id=528. It will probably cause rendering errors, but shouldn't cause freezes.
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #9 from antiuser dlotarev@yahoo.com 2012-07-08 08:10:34 CDT --- yes, its call full hang, and it possible close by kill command. I post new bug at http://ati.cchtml.com/show_bug.cgi?id=562. There is already existing bug at http://ati.cchtml.com/show_bug.cgi?id=474
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #10 from antiuser dlotarev@yahoo.com 2012-07-10 21:30:34 CDT --- I found same issue with fglrx on ATI HD3000 card.
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #11 from antiuser dlotarev@yahoo.com 2012-07-10 21:38:24 CDT --- Strange message... Maybe this is reason at freeze game
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #12 from antiuser dlotarev@yahoo.com 2012-07-10 21:38:51 CDT --- err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
http://bugs.winehq.org/show_bug.cgi?id=31167
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=31167
--- Comment #13 from Bruno Jesus 00cpxxx@gmail.com --- Is this still an issue in wine 1.7.11 or later?
http://bugs.winehq.org/show_bug.cgi?id=31167
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #14 from Jarkko K jarkko_korpi@hotmail.com --- err:winediag:shader_generate_glsl_declarations The hardware does not support enough uniform components to run this shader, it may not render correctly. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
That's ati driver issue, it reports too low amount of uniform shaders.
I have tomb raider 2013, which has very odd graphic issues.
I changed wine source code that it thinks I have more uniform shaders in use. I rerun the game with my hacked wine and all those weird graphic issues were gone and the game itself changed, it started to draw things that it didnt before.
So this is ati driver issue and needs to be fixed on ati's side.
I have ati 7870 and driver reports 1024 shaders (which is too low amount).
https://bugs.winehq.org/show_bug.cgi?id=31167
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com, | |winetest@luukku.com
--- Comment #15 from winetest@luukku.com --- Smells abandon. The game should be still be available, but it has received lots of game updates since report time 2012. We haven't heard from the OP for a very long time. I played this game with another ati card earlier with no issues.
https://bugs.winehq.org/show_bug.cgi?id=31167
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com, | |imwellcushtymelike@gmail.co | |m
--- Comment #16 from winetest@luukku.com --- I would say abandoned. It's too hard to replicate the issue. Needs certain hardware and drivers. Also no test with current wine. And the game updates itself...
https://bugs.winehq.org/show_bug.cgi?id=31167
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dimesio@earthlink.net, | |wylda@volny.cz
https://bugs.winehq.org/show_bug.cgi?id=31167
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
https://bugs.winehq.org/show_bug.cgi?id=31167
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |ABANDONED Status|UNCONFIRMED |RESOLVED
--- Comment #17 from Wylda wylda@volny.cz --- Abandoned. Feel free to re-open with current wine version results.
https://bugs.winehq.org/show_bug.cgi?id=31167
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #18 from Austin English austinenglish@gmail.com --- Closing.