http://bugs.winehq.org/show_bug.cgi?id=16052
Summary: wwiionline (Battleground Europe): bad fps drops when playing certain sounds Product: Wine Version: 1.1.8 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: rasto@ns.ksp.sk
The game suffers very bad fps drops (from ~60 to 0.5-0.2 for few seconds) when certain sounds are played with hardware sound selected. This occurs in all wine sound configurations.
Soundcards tested: 1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03) 2) E-mu 0202 USB
To reproduce: Install wwiionline (download from ftp://downloads.wwiionline.com/). Run WW2_sse2.exe (or any other executable) to go to offline training. Select a two-engined bomber/transport aircraft, for instance the C47. Start engines with "e". Wait a few seconds until the aircraft starts to roll slowly. Now turn the engines off with "e" again. The problem is most pronounced when turning the engines off like this, but appears (often to lesser extent) often, making the game unplayable with sound. Seems to be present with sound both "hardware" and "software" but not with sound "disabled".
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine built from sources.
http://bugs.winehq.org/show_bug.cgi?id=16052
Brian Vuyk brian@brianvuyk.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |brian@brianvuyk.com
--- Comment #1 from Brian Vuyk brian@brianvuyk.com 2008-11-14 10:15:56 --- I can confirm this.
It happens with my soundcard as well (not sure what it is - integrated intel chip of some sort).
When set to hardware mode sound, some sounds don't play in the game. That is, I fire my rifle, and I hear the bullet ricochet, but the actual sound of the shot doesn't play. Or you can hear the grass rustle, but not the tank in front of you.
I've always wondered if it had something to do with the lack of hardware mixing on my sound chip.
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #2 from Brian Vuyk brian@brianvuyk.com 2008-11-14 10:17:17 --- (In reply to comment #1)
I can confirm this.
It happens with my soundcard as well (not sure what it is - integrated intel chip of some sort).
When set to hardware mode sound, some sounds don't play in the game. That is, I fire my rifle, and I hear the bullet ricochet, but the actual sound of the shot doesn't play. Or you can hear the grass rustle, but not the tank in front of you.
I've always wondered if it had something to do with the lack of hardware mixing on my sound chip.
I should mention that these problems are *in addition* to what Rasto reported. I think it's all tied to the same issue.
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #3 from Rasto Sramek rasto@ns.ksp.sk 2008-11-14 10:36:40 --- (In reply to comment #2)
I should mention that these problems are *in addition* to what Rasto reported. I think it's all tied to the same issue.
I thought this might not be the same problem, so I filed another bug together with the first one: http://bugs.winehq.org/show_bug.cgi?id=16054
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #4 from Brian Vuyk brian@brianvuyk.com 2008-11-14 10:41:01 --- I do think you are right in your app test report that the sound is mixed my the game regardless of whether hardware or software is selected in-game. I am pretty sure I even read something to this effect in the WWIIOL forums.
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2008-11-14 10:43:27 --- What sound driver is selected in winecfg? Are you using pulseaudio or any other sound servers?
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #6 from Rasto Sramek rasto@ns.ksp.sk 2008-11-14 10:50:16 --- (In reply to comment #5)
What sound driver is selected in winecfg? Are you using pulseaudio or any other sound servers?
Happens with any of OSS only, alsa only, oss/alsa. No soundserver is running on top of alsa.
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #7 from Brian Vuyk brian@brianvuyk.com 2008-12-16 10:39:35 --- (In reply to comment #5)
What sound driver is selected in winecfg? Are you using pulseaudio or any other sound servers?
For me, ALSA is selected. Pulseaudio is running on this system, although there is no selection for it in the 'audio' tab.
However, this bug has occured when I had just ALSA on the system, just OSS, and now Pulseaudio. I don't think this is specific to a given audio server / driver.
http://bugs.winehq.org/show_bug.cgi?id=16052
--- Comment #8 from Austin English austinenglish@gmail.com 2009-06-16 14:24:16 --- Is this still an issue in current (1.1.23 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=16052
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #9 from Austin English austinenglish@gmail.com 2010-06-04 15:45:43 --- No response in over 11 months, marking abandoned. If this is still an issue in current (1.2-rc2 or newer) wine, and you can provide the needed information, feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=16052
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Austin English austinenglish@gmail.com 2010-06-04 15:46:15 --- Closing.