http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects Product: Wine Version: unspecified Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: slackers.mailbox@gmail.com
There are no ingame sound effects being played. There is music played in the main menu, however.
The sound effects are .wav files, the background music is stored in .mp3 format.
http://bugs.winehq.org/show_bug.cgi?id=28435
slackers.mailbox@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.3.28
http://bugs.winehq.org/show_bug.cgi?id=28435
--- Comment #1 from slackers.mailbox@gmail.com 2011-09-20 11:48:16 CDT --- Created an attachment (id=36479) --> (http://bugs.winehq.org/attachment.cgi?id=36479) wine 1.3.28 - audio emulation
Setting audio in wineconfig to emulation, sound effects are working but stuttering, and the game will eventually lock up.
http://bugs.winehq.org/show_bug.cgi?id=28435
--- Comment #2 from slackers.mailbox@gmail.com 2011-09-20 11:53:36 CDT --- Created an attachment (id=36480) --> (http://bugs.winehq.org/attachment.cgi?id=36480) audio emulation, quartz override
Using audio emulation and quartz override, wine crashes about one second after the first sound effect was played.
http://bugs.winehq.org/show_bug.cgi?id=28435
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW URL| |http://www.gamershell.com/d | |ownload_82572.shtml CC| |gyebro69@gmail.com Ever Confirmed|0 |1
--- Comment #3 from GyB gyebro69@gmail.com 2011-12-04 12:59:39 CST --- I can reproduce the problem not just with the current 1.3.34 version, but with versions as old as 1.1.x too. Both music and sound effects are stuttering heavily in the game. The problem is most noticeable in mid-game, while you click and hold the left mouse button and drag the screen (a.k.a scrolling the screen).
The following overrides worked around the problem for me: quartz + devenum + disabled winegstreamer.
Fedora 16 x86 Alsa 1.0.24 Pulseaudio is not running Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2
http://bugs.winehq.org/show_bug.cgi?id=28435
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |quartz Summary|Panzer Corps: No ingame |Panzer Corps: heavily |sound effects |stuttering sound
http://bugs.winehq.org/show_bug.cgi?id=28435
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #4 from Jarkko K jarkko_korpi@hotmail.com --- Reports are very old, can someone give an update?
https://bugs.winehq.org/show_bug.cgi?id=28435
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #5 from joaopa jeremielapuree@yahoo.fr --- Is still a bug in current wine(3.20)? For me everything looks fibe, with the demo https://www.fileplanet.com/archive/p-64853/Panzer-Corps-Wehrmacht-Demo-v1-04...
https://bugs.winehq.org/show_bug.cgi?id=28435
--- Comment #6 from joaopa jeremielapuree@yahoo.fr --- Talked too soon. No sound in game for me too. And sound are stuttering in intro. When sound is stuttering, the following messages occur in the console:
003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 129800 of 49152 bytes 003b:fixme:quartz:DSoundRender_SendSampleData Sample dropped 80760 of 40960 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 39656 of 49152 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 135412 of 40960 bytes 0044:fixme:quartz:DSoundRender_SendSampleData Sample dropped 96396 of 40960 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 55472 of 40960 bytes 0044:fixme:quartz:DSoundRender_SendSampleData Sample dropped 14548 of 49152 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 134796 of 16384 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 118392 of 24576 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 93872 of 24576 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 69176 of 16384 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 54828 of 24576 bytes 0044:fixme:quartz:DSoundRender_SendSampleData Sample dropped 30308 of 24576 bytes 003a:fixme:quartz:DSoundRender_SendSampleData Sample dropped 5788 of 16384 bytes 0042:fixme:gstreamer:GST_QueryInterface No interface for {36b73880-c2c8-11cf-8b4
https://bugs.winehq.org/show_bug.cgi?id=28435
--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- Sounds were here in game, but low. So, for me, there are only stuttering in intro movies.
https://bugs.winehq.org/show_bug.cgi?id=28435
soredake yuno@hitler.rocks changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yuno@hitler.rocks
https://bugs.winehq.org/show_bug.cgi?id=28435
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Panzer Corps: heavily |Multiple games have heavily |stuttering sound |stuttering sound (Panzer | |Corps, Dark Souls II)
--- Comment #8 from Andrey Gusev andrey.goosev@gmail.com --- Dark Souls II intro movie only:
01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 16128 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 8128 of 8192 bytes 01e6:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 6720 of 8192 bytes 01e6:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 3648 of 8192 bytes 01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 10368 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 2176 of 8192 bytes 01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 4032 of 8192 bytes 01e7:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 15552 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 7552 of 8192 bytes 01e6:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 22272 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 14272 of 8192 bytes 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 6080 of 8192 bytes 01e6:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 28992 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 20992 of 8192 bytes 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 12800 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 4800 of 8192 bytes 01e7:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 39552 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 31552 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 23360 of 8192 bytes 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 15360 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 7168 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 50688 of 8192 bytes 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 42688 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 34496 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 26496 of 8192 bytes 01e7:fixme:quartz:DSoundRender_SendSampleData Sample dropped 18304 of 8192 bytes 01e6:fixme:quartz:DSoundRender_SendSampleData Sample dropped 10304 of 8192 bytes 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 2112 of 8192 bytes 01e6:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
wine-5.6-193-g59987bc9ec
https://bugs.winehq.org/show_bug.cgi?id=28435
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple games have heavily |Multiple games have heavily |stuttering sound (Panzer |stuttering sound (Panzer |Corps, Dark Souls II) |Corps, Dark Souls II, The | |Bunker)
https://bugs.winehq.org/show_bug.cgi?id=28435
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #9 from Zebediah Figura z.figura12@gmail.com --- (In reply to Andrey Gusev from comment #8)
Dark Souls II intro movie only:
01ea:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! 01ea:fixme:quartz:DSoundRender_SendSampleData Sample dropped 16128 of 8192 bytes
I can reproduce this, and I think it's a problem in gstreamer. I can consistently reproduce drops in audio at about 22 seconds into the intro movie (Game/movie/prologue.wmv) not only with wine but with gst-play-1.0. By contrast, ffplay has no problem with it. Since gstreamer uses libav to decode WMV and WMA, it's probably a problem with asfdemux (or maybe with the libav wrapper...)
I wouldn't assume, however, that it's the same problem as the other games mentioned in this report. In general I don't think that's a safe assumption; audio can drop out for many reasons. In particular, if comment 0 is correct, neither asfdemux nor libav should be relevant here.
Accordingly it would be nice to file a separate report for each application listed here.
https://bugs.winehq.org/show_bug.cgi?id=28435
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es