https://bugs.winehq.org/show_bug.cgi?id=49505
Bug ID: 49505 Summary: Grim Dawn hangs while loading with builtin d3dcompiler_43 Product: Wine Version: 5.11 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3d-util Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 67633 --> https://bugs.winehq.org/attachment.cgi?id=67633 +d3dcompiler
Hangs before entering the main menu. Setting library to 'native,builtin' is a workaround.
wine-5.11-303-g10b17932fa
https://bugs.winehq.org/show_bug.cgi?id=49505
Anya animegirl@stronzi.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |animegirl@stronzi.org
https://bugs.winehq.org/show_bug.cgi?id=49505
Lunknown SolisX007@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |SolisX007@yahoo.com
--- Comment #1 from Lunknown SolisX007@yahoo.com --- Created attachment 68310 --> https://bugs.winehq.org/attachment.cgi?id=68310 wine-5.18-GrimDawn-Console.txt
I guess this is still an issue in wine-5.18. Tested in clean wine prefix.
https://bugs.winehq.org/show_bug.cgi?id=49505
--- Comment #2 from Lunknown BOBBLOG@protonmail.com --- This is still an issue on wine-6.0rc3. Tested with a clean wine prefix.
https://bugs.winehq.org/show_bug.cgi?id=49505
Steffen tomatenesser@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tomatenesser@gmx.de
--- Comment #3 from Steffen tomatenesser@gmx.de --- Still an issue with wine-6.10. Workaround still works.
https://bugs.winehq.org/show_bug.cgi?id=49505
--- Comment #4 from Lunknown BOBBLOG@protonmail.com --- This seems fixed to me on wine-6.0.1.
https://bugs.winehq.org/show_bug.cgi?id=49505
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|Wine |vkd3d Summary|Grim Dawn hangs while |Grim Dawn hangs on launch |loading with builtin |due to missing SM4 combined |d3dcompiler_43 |sample expression Component|d3d-util |hlsl Version|5.11 |1.6
--- Comment #5 from Andrey Gusev andrey.goosev@gmail.com --- 04c0:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x9000. 04c0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 04c0:err:d3dcompiler:D3DCompile2 Shader log: 04c0:err:d3dcompiler:D3DCompile2 <anonymous>:10:8: E5017: Aborting due to not yet implemented feature: SM4 combined sample expression. 04c0:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
https://bugs.winehq.org/show_bug.cgi?id=49505
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Grim Dawn hangs on launch |Multiple games hang on |due to missing SM4 combined |launch due to missing SM4 |sample expression |combined sample expression | |(Grim Dawn, Quantum Break)
https://bugs.winehq.org/show_bug.cgi?id=49505
--- Comment #6 from Gijs Vermeulen gijsvrm@gmail.com --- I can't seem to reproduce this with wine-9.8 and current vkd3d-git. I used 'winetricks -q alldlls=builtin' to force builtin dlls. I tested Grim Dawn from GOG.
Andrey, can you confirm?
https://bugs.winehq.org/show_bug.cgi?id=49505
--- Comment #7 from Gijs Vermeulen gijsvrm@gmail.com --- Seems like this might have been fixed with: https://source.winehq.org/git/vkd3d.git/commitdiff/a55973d69500eb21d8451721d...
https://bugs.winehq.org/show_bug.cgi?id=49505
soredake broaden_acid002@simplelogin.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|broaden_acid002@simplelogin | |.com |
https://bugs.winehq.org/show_bug.cgi?id=49505
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #8 from Andrey Gusev andrey.goosev@gmail.com --- Looks so.
https://bugs.winehq.org/show_bug.cgi?id=49505
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Nikolay Sivov bunglehead@gmail.com --- Closing bugs fixed in 1.13.