http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672 Summary: command and conquer zero hour: - online gaming not working Product: Wine Version: 1.7.13 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: knattman@mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends, but when i load in the game, only my progress bar goes up, and my game didnt start.
Online-Lobby is working http://imgur.com/ivOoYKM
Game-Lobby is working http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up http://imgur.com/Bc065lk
Netstat: http://imgur.com/0K6K7Kb
maybe its an udp problem.
http://bugs.winehq.org/show_bug.cgi?id=35672
--- Comment #1 from knatter knattman@mail.ru --- fixme:win:EnumDisplayDevicesW ((null),0,0x338698,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled 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fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d8:ValidatePixelShader (0x2ed06e0 (nil) 0 (nil)): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. ^Cfixme:console:CONSOLE_DefaultHandler Terminating process 41 on event 0 fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
http://bugs.winehq.org/show_bug.cgi?id=35672
--- Comment #2 from knatter knattman@mail.ru --- Created attachment 47631 --> http://bugs.winehq.org/attachment.cgi?id=47631 logfile
sorry, at first i did the log into the wrong field.
http://bugs.winehq.org/show_bug.cgi?id=35672
marco knattman@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|command and conquer zero |command and conquer |hour: - online gaming not |generals zero hour: - |working |online gaming not working
https://bugs.winehq.org/show_bug.cgi?id=35672
unerwuenscht66@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |unerwuenscht66@gmx.de
--- Comment #3 from unerwuenscht66@gmx.de --- the problem is here:
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
to work around this issue, you might have a look at the follwing FAQ entry: http://wiki.winehq.org/FAQ#head-acdec646b6720354c020ba88d88e3102576e6a63
However keep in mind this isn't a complete solution. you have to grant capabilities to wine64 and wineserver as well.
Make sure setcap worked for you with the getcap command: $ getcap /usr/bin/wine64
https://bugs.winehq.org/show_bug.cgi?id=35672
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #4 from winetest@luukku.com --- (In reply to unerwuenscht66 from comment #3)
the problem is here:
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions.
to work around this issue, you might have a look at the follwing FAQ entry: http://wiki.winehq.org/FAQ#head-acdec646b6720354c020ba88d88e3102576e6a63
However keep in mind this isn't a complete solution. you have to grant capabilities to wine64 and wineserver as well.
Make sure setcap worked for you with the getcap command: $ getcap /usr/bin/wine64
How sure are you about this? Have you run the game yourself? Seems like the author of this bug has abandoned this bug already.
https://bugs.winehq.org/show_bug.cgi?id=35672
robin gosha16@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gosha16@web.de
--- Comment #5 from robin gosha16@web.de --- still happening with wine 2.8. Also happens after fixing "err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires special permissions."
When the match starts I see a lot of packets incoming from the other player, but only a few that I send to him. (Wireshark)
With +winsock enabled I see the following lines repeating hundreds of times: trace:winsock:WS_select read 0x15a7d8a0, write (nil), excp (nil) timeout 0x15a7d898 trace:winsock:WS2_recv_base socket 01d4, wsabuf 0x7e7e688, nbufs 1, flags 0, from (nil), fromlen -1, ovl (nil), func (nil) trace:winsock:WS2_recv_base fd=186, options=0 warn:winsock:WS2_recv_base -> ERROR 10035
When doing a netstat -nulp I also see this: Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name udp 134592 0 0.0.0.0:16000 0.0.0.0:* 2367/wineserver
Recv-Q = 134592 looks suspicious, because the man page of netstat says: "The count of bytes not copied by the user program connected to this socket."
For the full winsock log please see my attachment.
https://bugs.winehq.org/show_bug.cgi?id=35672
--- Comment #6 from robin gosha16@web.de --- Created attachment 58287 --> https://bugs.winehq.org/attachment.cgi?id=58287 wine log with +winsock.
winelog from start of the game until online match setup
https://bugs.winehq.org/show_bug.cgi?id=35672
--- Comment #7 from unerwuenscht66@gmx.de --- true. Tested it again a few weeks ago. The game does not work with the latest wine stable.
https://bugs.winehq.org/show_bug.cgi?id=35672
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #8 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4.7?
https://bugs.winehq.org/show_bug.cgi?id=35672
slayer3032@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |slayer3032@gmail.com
--- Comment #9 from slayer3032@gmail.com --- (In reply to joaopa from comment #8)
Does the bug still occur with wine-4.7?
Still happening on wine-5.6.1, "setcap cap_net_raw+epi" did not fix it either.