http://bugs.winehq.org/show_bug.cgi?id=7330
------- Additional Comments From nathan_baum@btinternet.com 2007-06-02 10:48 ------- Created an attachment (id=4811) --> (http://bugs.winehq.org/attachment.cgi?id=4811&action=view) Broken models
I can confirm this in 0.9.30. Curiously, it only occurs if pixel shaders are disabled: regardless of the vertex shader setting. Sometimes it looks just fine.
When vertex shaders are emulated, the debug output says, a lot:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements @ drawprim.c / 598