http://bugs.winehq.org/show_bug.cgi?id=24064
Summary: Half-Life no longer starts after latest Steam update (20 Aug 2010) Product: Wine Version: 1.3.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: elton@schiert.net
Created an attachment (id=30248) --> (http://bugs.winehq.org/attachment.cgi?id=30248) +tid log
Since the latest Steam update (http://store.steampowered.com/news/4228/) trying to run Half-Life results only in displaying the title screen, nothing more.
I am fairly certain that this is a bug which was exposed by the above update. I was playing Half-Life, then Steam prompted for a restart to complete the update and since then I can no longer run Half-Life, not even from a clean installation. I did not change my wine version inbetween.
This issue affects goldsource games (HL), but not source games (HL2).
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #1 from el elton@schiert.net 2010-08-20 18:51:58 --- Created an attachment (id=30249) --> (http://bugs.winehq.org/attachment.cgi?id=30249) +seh,+tid log
http://bugs.winehq.org/show_bug.cgi?id=24064
el elton@schiert.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #30248|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=24064
Jerome Leclanche adys.wh@gmail.com changed:
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--- Comment #2 from Jerome Leclanche adys.wh@gmail.com 2010-08-20 19:34:01 --- Interesting. TF2 crashes on world load since the steam update, for me; could it be the same issue?
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #3 from el elton@schiert.net 2010-08-21 07:56:15 --- I have tried the source games HL2, TF2 and Alien Swarm; they were all working for me.
http://bugs.winehq.org/show_bug.cgi?id=24064
Michael Monreal michael.monreal+wine@gmail.com changed:
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--- Comment #4 from Michael Monreal michael.monreal+wine@gmail.com 2010-08-22 12:09:15 --- Argh :/
@Jerome Leclanche: I have the same problem you describe on HL2 and Portal I think. Both games start just fine into the menu but crash when loading a map. Interestingly, the games "work" with WINEDEBUG=+relay
I filed this here: http://bugs.winehq.org/show_bug.cgi?id=24080 but maybe it's the same problem after all?
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #5 from Michael Monreal michael.monreal+wine@gmail.com 2010-08-22 12:12:54 --- I wonder... was this only a *steam* client update? Or did GoldSrc/Source get patched, too? I have another game (Trine) that was working a few weeks ago and now crashes on startup. Again, it works when using WINEDEBUG=+relay
http://bugs.winehq.org/show_bug.cgi?id=24064
Sebastian thebigmole@googlemail.com changed:
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--- Comment #6 from Sebastian thebigmole@googlemail.com 2010-08-22 14:12:53 --- After this Steam update, CoD Modern Warfare 2 won´t start, but only freeze at the black screen after the splash screen. 1 min earlier, before restarting steam because of the patch, it worked like a charm. Alien Swarm (Source) got not affected and still runs.
Probably the same issue.
http://bugs.winehq.org/show_bug.cgi?id=24064
byteframe byteframe@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |byteframe@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #7 from Jerome Leclanche adys.wh@gmail.com 2010-08-23 09:22:01 --- (In reply to comment #6) I tried running it in Windows 7 mode; I get the same issue but also this looping forever during the crash: fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3DDECLUSAGE_POSITION, usage_idx=1] fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1] fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3DDECLUSAGE_POSITION, usage_idx=1] fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1]
http://bugs.winehq.org/show_bug.cgi?id=24064
Mark Yantek ketnay@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #8 from Mark Yantek ketnay@gmail.com 2010-08-23 19:51:24 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=24064
Alan Nordman asymptote9x@gmail.com changed:
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--- Comment #9 from Alan Nordman asymptote9x@gmail.com 2010-08-23 22:29:43 --- (In reply to comment #8)
*** This bug has been confirmed by popular vote. ***
Just reconfirming that I'm having the same issue. However, I cannot get any output when running steam from the terminal :( Thanks for any contributions to fixing this!
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #10 from Ole ole@gidderikke.no 2010-08-24 11:31:42 --- Created an attachment (id=30359) --> (http://bugs.winehq.org/attachment.cgi?id=30359) Normal output of wine when launching Steam.exe and then trying to play CS1.6
I have the same problem and can confiorm that it probably happend after a steam-update when I see other comments about it.
The output I get is attached and I see some errors there which doesn't make so much sense for me. This is the standard wine-output, with WINEDEBUG=all Steam never starts up, and just leave a log of millions of bytes.
For me the problem is for both Counter-Strike 1.6 and Counter-Strike: Source
Don't know if this is any help, but hopefully better than nothing. And also reply if there is something I can do to give more information.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #11 from Jerome Leclanche adys.wh@gmail.com 2010-08-24 11:32:52 --- After updating to maverick, as well as a steam update, TF2 is working again. I don't know if it's maverick or the steam update that solved it.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #12 from Michael Monreal michael.monreal+wine@gmail.com 2010-08-24 12:07:08 --- (In reply to comment #11)
After updating to maverick, as well as a steam update, TF2 is working again. I don't know if it's maverick or the steam update that solved it.
Source games are fixed in wine 1.3.1 as it seems.
http://bugs.winehq.org/show_bug.cgi?id=24064
Ole ole@gidderikke.no changed:
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--- Comment #13 from Ole ole@gidderikke.no 2010-08-24 14:05:16 --- (In reply to comment #12)
(In reply to comment #11)
After updating to maverick, as well as a steam update, TF2 is working again. I don't know if it's maverick or the steam update that solved it.
Source games are fixed in wine 1.3.1 as it seems.
Counter-Strike: Source does not work for me with wine 1.3.1. It starts up without showing any menus, only background and the text "Loading..."
http://bugs.winehq.org/show_bug.cgi?id=24064
James epsilon72@cox.net changed:
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--- Comment #14 from James epsilon72@cox.net 2010-08-24 16:55:02 --- I am getting this bug with wine 1.1.44 and 1.2. All goldsrc games and the only source engine-based game that I have tried (TF2) do not work.
http://bugs.winehq.org/show_bug.cgi?id=24064
Will winehq@williammanley.net changed:
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--- Comment #15 from Will winehq@williammanley.net 2010-08-25 05:25:13 --- As mentioned in the AppDB entry for Half-Life I am also having this problem. I run half-life or sven-coop and it freezes on the title screen before the menu items have appears.
I am using Ubuntu 10.04LTS and have tried with the stock 1.1.42 and 1.2 and 1.3.1 from the Ubuntu wine team PPA ( launchpad.net/~ubuntu-wine/+archive/ppa ). I using an Thinkpad X61s with Intel 965GM graphics. As above the problem disappears with WINEDEBUG=+relay , but runs slowly even with STDERR piped to /dev/null.
The recently created #24114 is a duplicate of this bug.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #16 from Ole ole@gidderikke.no 2010-08-25 12:50:23 --- (In reply to comment #15)
As mentioned in the AppDB entry for Half-Life I am also having this problem. I run half-life or sven-coop and it freezes on the title screen before the menu items have appears.
I am using Ubuntu 10.04LTS and have tried with the stock 1.1.42 and 1.2 and 1.3.1 from the Ubuntu wine team PPA ( launchpad.net/~ubuntu-wine/+archive/ppa ). I using an Thinkpad X61s with Intel 965GM graphics. As above the problem disappears with WINEDEBUG=+relay , but runs slowly even with STDERR piped to /dev/null.
The recently created #24114 is a duplicate of this bug.
Confirming that WINEDEBUG=+relay makes the game work completelly.. but it is unplayable. It is very slow.
Running on i7 @ 3,2GHz, nvidia gt 240. ~15fps when playing CS1.6. CS:S wont let me press "OK"-button even :p
http://bugs.winehq.org/show_bug.cgi?id=24064
krenault060635@gmail.com changed:
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--- Comment #17 from krenault060635@gmail.com 2010-08-25 22:34:50 --- I want to post that empires total war and napoleon total war (and plants v zombies) have similar bug. Wine would bring up the first screen (usually the copyright page) then it would get stuck. The terminal log all would have
err:seh:setup_exception_record stack overflow 844 bytes in thread 000d eip 6c23bf50 esp 14f60fe4 stack 0x14f60000-0x14f61000-0x15060000
and
err:ntdll:RtlpWaitForCriticalSection section 0x7bca4b40 "rtl.c: peb_lock" wait timed out in thread 003d, blocked by 000d, retrying (60 sec)
at the end.
Also wine 1.3.1 doesn't work either.
http://bugs.winehq.org/show_bug.cgi?id=24064
Mark Yantek ketnay@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ketnay@gmail.com
--- Comment #18 from Mark Yantek ketnay@gmail.com 2010-08-25 23:39:25 --- I updated to 1.3.1 and the issue persists. I'm beginning to wonder if Steam was a good idea. Another moving piece to break. I miss the days when people used to own single player games that didn't depend on internet access or terrible updates that blick your game. Time to dig out the old, dusty, and slightly more dependable Half Life CD that has no idea what a Steam is.
http://bugs.winehq.org/show_bug.cgi?id=24064
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #19 from GyB gyebro69@gmail.com 2010-08-26 00:10:56 --- I can confirm that not just source games are affected. I have some non-source games on Steam and a couple of them ceased to start properly since the Steam client update last week. All of them worked well before that. Braid, Mr. Robot and Galcon Fusion are affected by this bug.
All show the same messages in the terminal when crashing as described in comment #17.
http://bugs.winehq.org/show_bug.cgi?id=24064
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #20 from Wylda wylda@volny.cz 2010-08-26 00:30:45 --- (In reply to comment #17)
... and napoleon total war (and plants v zombies) have similar bug.
Plants vs zombies striked me into eyes ;) There is another bug 24082, where Henri attached a working patch. Give that a try on top of 1.3.1 and if that works for you, then this a duplikate of that bug.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #21 from Will winehq@williammanley.net 2010-08-26 08:28:55 --- I applied the patch on bug #24082 against git HEAD and tried running half-life. The patch had no discernible effect. I have not tried it with "Plants vs. Zombies" so would like to suggest that #24082 is a separate problem.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #22 from GyB gyebro69@gmail.com 2010-08-26 09:09:45 --- I managed to get the affected games work again. I grabbed the tarball of gcc-4.3.5, compiled and installed into /opt, then I recompiled the source of Wine-1.3.1 using this alternate compiler. When compiling with the default cflags: "-g -O2" the crash doesn't occur anymore in Steam. However, if I compile the source with -O0 the crash still happens.
My distro's shipped gcc is 4.4.4. Whether I compile Wine with -O2 or -O0 the games crash in Steam using the system-default compiler.
I'm not sure it has something to do with the bug, but I'll stick to this previous version of gcc in the future when it comes to compiling Wine from source.
http://bugs.winehq.org/show_bug.cgi?id=24064
Lubos J lubosj@gmail.com changed:
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--- Comment #23 from Lubos J lubosj@gmail.com 2010-08-26 09:11:28 --- Using this workaround i can play Counter Strike 1.6 on Wine 1.3.1, up to date Xubuntu 9.10
from: Andras Kovacs http://bugs.winehq.org/show_bug.cgi?id=24096#c5 I think the problem is in GameOverlayRenderer.dll. Quick workaround: start steam, then rename GameOverlayRenderer.dll to something else, then start games. If GameOverlayRenderer.dll is enabled, games freezes with previously mentioned exception. GameOverlayRenderer.log says (last lines):
http://bugs.winehq.org/show_bug.cgi?id=24064
soda0289 reyad.attiyat@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |reyad.attiyat@gmail.com
--- Comment #24 from soda0289 reyad.attiyat@gmail.com 2010-08-26 23:42:02 --- I agree with the above comments the GameOverlayRenderer.dll has been changed with a steam update and has disallowed most games to not launch or when deleted run very poorly. I have experienced the problem in Half Lie 2.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #25 from James epsilon72@cox.net 2010-08-27 00:04:58 --- This is turning out to be a pretty serious bug that affects a large number of games. If you find a game that is affected by this (this can be verified by using the environment variable WINEDEBUG=+relay, and if the games then work, it's related) then be sure to link their appdb pages to this bug.
I wish I had the programming/debugging skill to take a look at this problem and get it fixed....
I hope that one day we can get actual in-game overlay working for steam games.
http://bugs.winehq.org/show_bug.cgi?id=24064
Ed Clarke webmobster@gmail.com changed:
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--- Comment #26 from Ed Clarke webmobster@gmail.com 2010-08-28 04:41:12 CDT --- It also affects Civ IV, it worked before the steam update. I have linked the Appdb page to the bug.
http://bugs.winehq.org/show_bug.cgi?id=24064
Christian Adamski christian.adamski@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |christian.adamski@googlemai | |l.com
--- Comment #27 from Christian Adamski christian.adamski@googlemail.com 2010-08-28 05:32:06 CDT --- I can confirm that renaming GameOverlayRenderer.dll whily steam is running solves those problems.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #28 from Christian Adamski christian.adamski@googlemail.com 2010-08-28 05:33:52 CDT --- (In reply to comment #26)
It also affects Civ IV, it worked before the steam update. I have linked the Appdb page to the bug.
I cannot confim this. Civ IV worked for me after the update, although being installed before. With wine 1.3.x there still is a problem with gameux.dll, which has to be deactivated.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #29 from Ed Clarke webmobster@gmail.com 2010-08-28 08:20:31 CDT --- I still experience the problem with gameux.dll disabled.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #30 from Sebastian indigo176@blinkenshell.org 2010-08-28 17:55:05 CDT --- Can confirm this bug for Half-Life and Counter-Strike 1.6. Renaming GameOverlayRenderer.dll solves it for me too. You must rename it _after_ starting Steam or it will be downloaded again.
I'm using this script to launch Steam:
#!/bin/sh cd ~/.wine/drive_c/Program\ Files/Steam wine Steam.exe & sleep 4 mv GameOverlayRenderer.dll GameOverlayRenderer.dll.disable wait mv GameOverlayRenderer.dll.disable GameOverlayRenderer.dll
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #31 from James epsilon72@cox.net 2010-08-31 15:50:42 CDT --- (In reply to comment #30)
Can confirm this bug for Half-Life and Counter-Strike 1.6. Renaming GameOverlayRenderer.dll solves it for me too. You must rename it _after_ starting Steam or it will be downloaded again.
I'm using this script to launch Steam:
#!/bin/sh cd ~/.wine/drive_c/Program\ Files/Steam wine Steam.exe & sleep 4 mv GameOverlayRenderer.dll GameOverlayRenderer.dll.disable wait mv GameOverlayRenderer.dll.disable GameOverlayRenderer.dll
After reading Sebastian's post I made a new shell script that does something similar, and everything worked.
However, I decided to try disabling gameoverlayrenderer in the "libraries" tab of winecfg, and that works too.
(If you don't know how to do this, go to the libraries tab, type in "gameoverlayrenderer" without quotes in the new override box, click add, then highlight the new entry, click edit, and then select "disable".
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #32 from Ole ole@gidderikke.no 2010-08-31 16:19:46 CDT ---
However, I decided to try disabling gameoverlayrenderer in the "libraries" tab of winecfg, and that works too.
(If you don't know how to do this, go to the libraries tab, type in "gameoverlayrenderer" without quotes in the new override box, click add, then highlight the new entry, click edit, and then select "disable".
Perfect workaround and less annoying, thank you very much ;o)
http://bugs.winehq.org/show_bug.cgi?id=24064
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #33 from el elton@schiert.net 2010-09-07 18:33:07 CDT --- Steam was updated again. Games and overlay are working fine now. Should this bug be marked WORKSFORME, or what?
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #34 from James epsilon72@cox.net 2010-09-07 19:03:35 CDT --- (In reply to comment #33)
Steam was updated again. Games and overlay are working fine now. Should this bug be marked WORKSFORME, or what?
I can confirm that the library workaround is no longer needed now. (the in-game overlay does not work of course, but it never has)
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #35 from el elton@schiert.net 2010-09-07 19:21:56 CDT --- (In reply to comment #34)
I can confirm that the library workaround is no longer needed now. (the in-game overlay does not work of course, but it never has)
The overlay works just fine; you need gcc-4.5 and also a recent kernel (or the wineconsole workaround). See bug 22053 and bug 22032.
http://bugs.winehq.org/show_bug.cgi?id=24064
Silent-Hunter cheery314@hotmail.com changed:
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--- Comment #36 from Silent-Hunter cheery314@hotmail.com 2010-09-18 22:15:58 CDT --- (In reply to comment #31)
(In reply to comment #30)
Can confirm this bug for Half-Life and Counter-Strike 1.6. Renaming GameOverlayRenderer.dll solves it for me too. You must rename it _after_ starting Steam or it will be downloaded again.
I'm using this script to launch Steam:
#!/bin/sh cd ~/.wine/drive_c/Program\ Files/Steam wine Steam.exe & sleep 4 mv GameOverlayRenderer.dll GameOverlayRenderer.dll.disable wait mv GameOverlayRenderer.dll.disable GameOverlayRenderer.dll
After reading Sebastian's post I made a new shell script that does something similar, and everything worked.
However, I decided to try disabling gameoverlayrenderer in the "libraries" tab of winecfg, and that works too.
(If you don't know how to do this, go to the libraries tab, type in "gameoverlayrenderer" without quotes in the new override box, click add, then highlight the new entry, click edit, and then select "disable".
Yes! This fixes Half-Life Blueshift for me!
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #37 from Jerome Leclanche adys.wh@gmail.com 2010-09-28 02:29:45 CDT --- Affects Worms Reloaded, TF2, Portal, HL, counterstrike(?), ... Major.
http://bugs.winehq.org/show_bug.cgi?id=24064
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Half-Life no longer starts |Many steam games crash |after latest Steam update |because of |(20 Aug 2010) |GameOverlayRenderer.dll Severity|normal |major
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #38 from el elton@schiert.net 2010-09-28 08:28:16 CDT --- Is anyone still experiencing problems with this using latest Steam? Everything seems to be working again after the 6Sep2010 update http://store.steampowered.com/news/4306/
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #39 from Jerome Leclanche adys.wh@gmail.com 2010-09-28 08:31:14 CDT --- (In reply to comment #38)
Is anyone still experiencing problems with this using latest Steam? Everything seems to be working again after the 6Sep2010 update http://store.steampowered.com/news/4306/
Yes.
http://bugs.winehq.org/show_bug.cgi?id=24064
Stefan Dösinger stefandoesinger@gmx.at changed:
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--- Comment #40 from Stefan Dösinger stefandoesinger@gmx.at 2010-09-28 09:43:12 CDT --- Valve fixed this issue on their side. It was their fault(GetMessageW forwarded to GetMessageA), although a wine implementation detail(GetMessageA calls GetMessageW) triggered the bug. Valve's bug could have caused issues on Windows too, in theory.
Please make sure your Steam client is up to date if you're still experiencing this issue.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #41 from Jerome Leclanche adys.wh@gmail.com 2010-09-28 09:45:11 CDT --- (In reply to comment #40)
Valve fixed this issue on their side. It was their fault(GetMessageW forwarded to GetMessageA), although a wine implementation detail(GetMessageA calls GetMessageW) triggered the bug. Valve's bug could have caused issues on Windows too, in theory.
Please make sure your Steam client is up to date if you're still experiencing this issue.
My client is up to date; I can trigger the issue in Portal and Worms at least (haven't tested TF2 since the update). If you need any sort of log, ask away.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #42 from Stefan Dösinger stefandoesinger@gmx.at 2010-09-28 12:22:53 CDT --- TF2 was never affected by the GetMessage* problem, it doesn't seem to call the function. When does Portal crash for you? During early startup before showing it's window / changing the screen resolution or somewhen later? Can you start the dedicated server apps successfully and open a server?
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #43 from Jerome Leclanche adys.wh@gmail.com 2010-09-28 12:38:31 CDT --- (In reply to comment #42)
TF2 was never affected by the GetMessage* problem, it doesn't seem to call the function. When does Portal crash for you? During early startup before showing it's window / changing the screen resolution or somewhen later? Can you start the dedicated server apps successfully and open a server?
On world load, just like TF2. Menu screen is fine. This is probably a different issue to the GetMessage issue, but this bug is linked in all the steam games appdb so it's probably best to just keep it here.
I've never used the dedicated servs though, so can't say about that.
http://bugs.winehq.org/show_bug.cgi?id=24064
madhead@gmail.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=24064
jonny123 areab52@gmx.de changed:
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--- Comment #44 from jonny123 areab52@gmx.de 2010-10-11 16:21:25 CDT --- I had this problem ever since using wine 1.0 and almost all of the games i had, which are many, refused to load properly or were very slow and crashed when an overlay message from steam community was supposed to be displayed. I soon figured that disabling ingame community features in steam (there's an option checkbox for this) solved the issue. Sure this might be unrelated to this bug but could those who still experience problems give this a try?
http://bugs.winehq.org/show_bug.cgi?id=24064
Tres Finocchiaro tres.finocchiaro@gmail.com changed:
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--- Comment #45 from Tres Finocchiaro tres.finocchiaro@gmail.com 2010-10-14 09:49:53 CDT --- (In reply to comment #44)
I had this problem ever since using wine 1.0 and almost all of the games i had, which are many, refused to load properly or were very slow and crashed when an overlay message from steam community was supposed to be displayed. I soon figured that disabling ingame community features in steam (there's an option checkbox for this) solved the issue. Sure this might be unrelated to this bug but could those who still experience problems give this a try?
Many used to have this issue you describe.
The bug described here has similar symptoms and perhaps the same cause, but different fix.
For some reason, the GameOverlayRenderer.dll is still loading even though it was unchecked in the Steam Enable Community In-Game setting. The DLL override is the best fix I have tried and overriding this DLL will make sure future calls to this DLL do not cause a game crash, even if it was explicitly unchecked in the steam configuration.
More specifically (from James):
However, I decided to try disabling gameoverlayrenderer in the "libraries" tab of winecfg, and that works too.
(If you don't know how to do this, go to the libraries tab, type in "gameoverlayrenderer" without quotes in the new override box, click add, then highlight the new entry, click edit, and then select "disable".
-Tres
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #46 from madhead@gmail.com 2010-10-14 16:36:44 CDT --- I still have this issue after trying the GameOverlayRenderer.dll disable.
http://bugs.winehq.org/show_bug.cgi?id=24064
Dmitry Timoshkov dmitry@codeweavers.com changed:
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--- Comment #47 from Dmitry Timoshkov dmitry@codeweavers.com 2010-10-24 01:00:06 CDT --- *** Bug 24863 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=24064
Dan Kegel dank@kegel.com changed:
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--- Comment #48 from Dan Kegel dank@kegel.com 2010-11-08 02:18:37 CST --- If you're on Ubuntu 10.10 or later, try the latest wine1.3 from http://www.winehq.org/download/deb and let us know whether that fixes it. It ought to, since it's built with gcc-4.5.
http://bugs.winehq.org/show_bug.cgi?id=24064
Fab netfab+bugs-winehq@gmail.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=24064
James Liggett jrliggett@cox.net changed:
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--- Comment #49 from James Liggett jrliggett@cox.net 2011-01-03 02:43:44 CST --- (In reply to comment #48)
If you're on Ubuntu 10.10 or later, try the latest wine1.3 from http://www.winehq.org/download/deb and let us know whether that fixes it. It ought to, since it's built with gcc-4.5.
With a quick test I can verify that the overlay works with Counter-Strike: Source and Call of Duty: Black Ops, both in the menus and in a game. I'm using wine 1.3.10 (the official WineHQ Ubuntu package.)
http://bugs.winehq.org/show_bug.cgi?id=24064
rmlipman@gmail.com changed:
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--- Comment #50 from rmlipman@gmail.com 2011-01-11 01:26:31 CST --- (In reply to comment #48)
If you're on Ubuntu 10.10 or later, try the latest wine1.3 from http://www.winehq.org/download/deb and let us know whether that fixes it. It ought to, since it's built with gcc-4.5.
TF2 still crashes on startup as of 1.3.11 if GameOverlayRenderer is not disabled.
Using ubuntu-wine ppa.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #51 from rmlipman@gmail.com 2011-01-15 03:44:23 CST --- I think I found two duplicates: 25256 and 22053.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #52 from GyB gyebro69@gmail.com 2011-01-16 04:56:30 CST --- You can add Dogfighter to the list. The game quits silently shortly after starting unless I disable gameoverlayrenderer.dll.
I have some titles on Steam listed here as affected (Portal, HL, CS, Plants vs. Zombies) but they're starting correctly for me with enabled gameoverlayrenderer.dll. I have such problems only with Dogfighter.
Fedora 14 gcc-4.5.1 20100924 (Red Hat 4.5.1-4)
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #53 from James Liggett jrliggett@cox.net 2011-01-18 22:24:50 CST --- (In reply to comment #52)
You can add Dogfighter to the list. The game quits silently shortly after starting unless I disable gameoverlayrenderer.dll.
I have some titles on Steam listed here as affected (Portal, HL, CS, Plants vs. Zombies) but they're starting correctly for me with enabled gameoverlayrenderer.dll. I have such problems only with Dogfighter.
Fedora 14 gcc-4.5.1 20100924 (Red Hat 4.5.1-4)
Did you try flushing your ~/.wine first? It wouldn't work for me until I did that and then reinstalled everything.
http://bugs.winehq.org/show_bug.cgi?id=24064
James Le Cuirot chewi@aura-online.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |chewi@aura-online.co.uk
--- Comment #54 from James Le Cuirot chewi@aura-online.co.uk 2011-01-30 17:28:22 CST --- I'm still seeing this with Wine 1.3.12 on any of the first-generation Half-Life games, even with a fresh installation of Steam. Disabling the DLL fixed it but it's taken me months to figure this out because there was so little to go on.
http://bugs.winehq.org/show_bug.cgi?id=24064
Tobias Jakobi liquid.acid@gmx.net changed:
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--- Comment #55 from Tobias Jakobi liquid.acid@gmx.net 2011-03-08 14:43:51 CST --- I'm also experiencing this with wine-1.3.15
All HL2-engine based games manage it to get into the game menu, but after starting a new game and letting the loading process finish, the game closes and I'm left with the Steam client.
Analyzing the mdmp output in dumps: WineDbg starting on minidump on pid 0015 hl2.exe was running on #2 Intel ??? (0.515) CPUs on Windows XP (2600) Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7eb0ddff ESP:0033e414 EBP:0033e42c EFLAGS:00210206( R- -- I - -P- ) EAX:00000200 EBX:7f0783d4 ECX:00000200 EDX:00000180 ESI:0fafd820 EDI:0d4e7ca8 Stack dump: 0x0033e414: 00000200 00000180 0033e44c 00000001 0x0033e424: 7f0001c9 00000180 00000200 0d4d1e20 0x0033e434: 00000200 00000180 0fafd820 0cdc5a58 0x0033e444: 00000300 00000400 00000200 00000180 0x0033e454: 0ed8815a 00000200 00000180 0ed8e2a6 0x0033e464: 00020170 00000200 00000180 0fab354b 000c: sel=0067 base=00000000 limit=00000000 32-bit r-- Backtrace: =>0 0x7eb0ddff SetCursorPos+0x1f() in user32 (0x0033e42c)
According to the GameOverlayRenderer.log SetCursorPos is one function that is hooked by the overlay renderer DLL.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #56 from Henri Verbeet hverbeet@gmail.com 2011-03-08 14:53:42 CST --- (In reply to comment #55)
According to the GameOverlayRenderer.log SetCursorPos is one function that is hooked by the overlay renderer DLL.
Yeah, you need gcc 4.5 for that to work, though disabling the gameoverlayrenderer dll in winecfg is a decent workaround.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #57 from Luke Bratch l_bratch@yahoo.co.uk 2011-03-08 15:01:31 CST --- FYI, GameOverlayRenderer.dll is working perfectly for me with gcc-4.4.5.
$ gcc --version gcc (Gentoo 4.4.5 p1.0, pie-0.4.5) 4.4.5
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #58 from Tobias Jakobi liquid.acid@gmx.net 2011-03-08 15:04:17 CST --- I also noticed that enabling the virtual desktop seems to hotfix this issue.
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #59 from Henri Verbeet hverbeet@gmail.com 2011-03-08 15:07:03 CST --- (In reply to comment #57)
FYI, GameOverlayRenderer.dll is working perfectly for me with gcc-4.4.5.
Well, great, but it doesn't support the ms_hook_prologue attribute that's required to make DECLSPEC_HOTPATCH work.
http://bugs.winehq.org/show_bug.cgi?id=24064
Josh cheeseness@yahoo.com changed:
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--- Comment #60 from Josh cheeseness@yahoo.com 2011-05-07 23:45:54 CDT --- If it's helpful to anyone at all, I've found that I don't have to have gameoverlayrenderer.dll disabled if I disable mmdevapi.dll
http://bugs.winehq.org/show_bug.cgi?id=24064
Piotr Pawlow pp@siedziba.pl changed:
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--- Comment #61 from Piotr Pawlow pp@siedziba.pl 2011-06-22 17:08:39 CDT --- GameOverlayRenderer was working perfectly for me with gcc-4.5, until recent git changes. Now it crashes. Bisecting points to this patch:
bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5 is the first bad commit commit bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5 Author: Andrew Eikum aeikum@codeweavers.com Date: Mon Jun 13 15:23:09 2011 -0500
mmdevapi: Sessions should be unique per-device.
:040000 040000 28b02aa728e984ac2b281d9dd163f427ceb2aa2d 54e2ee2b70d3d3af88dd6b2f1df1c6225f7a7ae5 M dlls
Reverting the patch makes Steam Community work again.
http://bugs.winehq.org/show_bug.cgi?id=24064
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |nerv@dawncrow.de Regression SHA1| |bc10fd3ce68f3d51a4e5fbb6395 | |758e9c957f5a5
--- Comment #62 from André H. nerv@dawncrow.de 2012-03-18 10:19:13 CDT --- Is that still an issue in wine-1.5.0 or newer?
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #63 from Vitaliy Margolen vitaliy-bugzilla@kievinfo.com 2012-03-19 20:22:39 CDT --- *** Bug 24114 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=24064
John P Sims jsims2359@gmail.com changed:
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--- Comment #64 from John P Sims jsims2359@gmail.com 2012-03-29 20:43:42 CDT --- *** Bug 30292 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=24064
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
http://bugs.winehq.org/show_bug.cgi?id=24064
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ek-tunkul@newmail.ru
--- Comment #65 from Dan Kegel dank@kegel.com 2012-06-03 09:32:46 CDT --- *** Bug 24104 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=24064
--- Comment #66 from Dan Kegel dank@kegel.com 2012-06-03 09:39:58 CDT --- The mmdevapi problem was bug 27511
http://bugs.winehq.org/show_bug.cgi?id=24064
Johan Gardhage johan.gardhage@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |johan.gardhage@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=24064
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=24064
Michael Bond mikejbond@gmail.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=24064
joaopa jeremielapuree@yahoo.fr changed:
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--- Comment #67 from joaopa jeremielapuree@yahoo.fr 2013-04-19 22:22:11 CDT --- still a bug in current wine?
http://bugs.winehq.org/show_bug.cgi?id=24064
Michael Bond mikejbond@gmail.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=24064
Josef Schlehofer pepe@bloodkings.eu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pepe@bloodkings.eu
--- Comment #68 from Josef Schlehofer pepe@bloodkings.eu 2013-10-26 06:35:38 CDT --- I think yes :-)
When somebody tried chatting with me, then game has "freeze" maybe and i can't go to it, again. I must restart that game..
Confirmed: Worms Reloaded, CS:GO
https://bugs.winehq.org/show_bug.cgi?id=24064
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |focht@gmx.net Resolution|--- |FIXED
--- Comment #69 from Anastasius Focht focht@gmx.net --- Hello folks,
this bug is old and has been recycled multiple times.
It is partially a dupe of bug 22053 (some comments definitely hint at this) and the result of various missing hotpatchable API entries.
Current gameoverlay renderer bugs:
bug 22053 ("Steam games crash on startup if in-game community is not disabled (gcc bug)")
bug 35361 ("Multiple Steam games crash on keypress with in-game community overlay enabled (cross-process/thread IME must be prohibited")
Resolving this one.
$ wine --version wine-1.7.17-28-g5ef5490
Regards
http://bugs.winehq.org/show_bug.cgi?id=24064
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bober_182@hotmail.com
--- Comment #70 from Anastasius Focht focht@gmx.net --- *** Bug 36154 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=24064
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #71 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.18.