http://bugs.winehq.org/show_bug.cgi?id=10110
Summary: Looking at a portal in Portal crashes the game. Product: Wine Version: 0.9.47. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: asksteved.com@gmail.com
I'm running an nVidia 7600GT with 256MB of video RAM. Ubuntu Gutsy, 2.6.22-14-generic kernel, AMD Athlon 64 3400+ @ 2.2Ghz, 1 Gig RAM.
This bug pertains to Portal. http://orange.half-life2.com/portal.html
When I move my view into line of sight with a portal, the game crashes.
It may help to know that when I tried standing in the corner and not moving at all with where the portals were set to appear appear in sight, the portals appeared and were (mostly) rendered and animated correctly, smoothly, and without crashing. When I moved, the game crashed.
Most of the attached log is repeating of the line:
err:d3d:IWineD3DDeviceImpl_SetRenderTarget (0x144300) : Only 1 render targets are supported.
The log is from the command wine Steam.exe &> ~/debug.log executed from /home/steve/.wine/drive_c/Program\ Files/Steam/.
Let me know if any more information is needed or if there's anything I can do to help.
http://bugs.winehq.org/show_bug.cgi?id=10110
--- Comment #1 from Steve Dougherty asksteved.com@gmail.com 2007-10-20 00:53:15 --- Created an attachment (id=8671) --> (http://bugs.winehq.org/attachment.cgi?id=8671) Debug log from wine Steam.exe &> ~/debug.log
http://bugs.winehq.org/show_bug.cgi?id=10110
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #8671|text/plain |application/octet-stream mime type| |
http://bugs.winehq.org/show_bug.cgi?id=10110
Mervin garmoan@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |garmoan@gmail.com
--- Comment #2 from Mervin garmoan@gmail.com 2007-10-20 08:19:53 --- This is "fixed" if the portal rendering level is set to 0. But then you can't see through the portal...
And when you walk though, the game seems to freeze.
http://bugs.winehq.org/show_bug.cgi?id=10110
--- Comment #3 from Steve Dougherty asksteved.com@gmail.com 2007-10-20 12:46:41 --- This bug is a regression! It occurs in 0.9.47, but not in 0.9.46!
http://bugs.winehq.org/show_bug.cgi?id=10110
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #4 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-20 12:52:02 --- Duplicate then.
*** This bug has been marked as a duplicate of bug 9878 ***
http://bugs.winehq.org/show_bug.cgi?id=10110
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-20 12:52:10 --- Closing dup