https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689 Summary: Duke Nukem Forever: intense flickering, screen covered with grey Product: Wine Version: 1.7.44 Hardware: x86 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD and subtitles can be seen (menus and the loading screen are not affected). Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x33ab58,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590, software 0 stub! fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread, returning 1. fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568 Fedora 21 x86 Nvidia binary drivers 340.76
https://bugs.winehq.org/show_bug.cgi?id=38689
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #1 from Sergey Isakov isakov-sl@bk.ru --- Looks like the same as bug 38696
https://bugs.winehq.org/show_bug.cgi?id=38689
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=38689
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Still present in 1.8-rc1 and with Nvidia binary drivers 340.96. No such problems with Nouveau/Mesa.
https://bugs.winehq.org/show_bug.cgi?id=38689
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #3 from joaopa jeremielapuree@yahoo.fr --- still a bug in current wine (3.11)?
https://bugs.winehq.org/show_bug.cgi?id=38689
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #4 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to joaopa from comment #3)
still a bug in current wine (3.11)?
Now that CSMT is enabled in Wine by default, the problem occurs only when CSMT is explicitly disabled. I think it is safe to mark this bug as fixed.
wine-3.11-150-g80205232d3 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 396.24
https://bugs.winehq.org/show_bug.cgi?id=38689
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 3.12.