http://bugs.winehq.org/show_bug.cgi?id=27996
Summary: Flickering grass, magic and flickering trees Product: Wine Version: unspecified Platform: x86 OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: zoroaster@inode.at CC: wine-bugs@winehq.org
I have tested Oblivion 1.2.0416 with many different graphic settings with Wine 1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with Wine 1.3.25).
The following problem exists in all tested versions:
1. There its some sort of grass that is only temporary visible, it flickers (also if you stand still in some positions).
2. If you are using magic there are also graphical "grass" artifacts visible at the target (especially if the spell duration is more than 1 second).
3. If you turn on distant trees this flickering phenomena is also visible with temporary visible trees everywhere in medium to near distance.
I am no expert but it seems there are some problems with unclean graphic buffers. Some graphic is applied where it does not belong to and this also seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB graphics board I have at least about 40 FPS with really everything turned on, as long as I'm not in exterior cells with grass or trees. But in that case I get only 10 FPS and graphical errors as described above
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #1 from zoroaster@inode.at 2011-08-06 07:08:12 CDT --- Created an attachment (id=35837) --> (http://bugs.winehq.org/attachment.cgi?id=35837) Normal grass
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #2 from zoroaster@inode.at 2011-08-06 07:09:16 CDT --- Created an attachment (id=35838) --> (http://bugs.winehq.org/attachment.cgi?id=35838) Flickering grass
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #3 from zoroaster@inode.at 2011-08-06 07:23:10 CDT --- Created an attachment (id=35841) --> (http://bugs.winehq.org/attachment.cgi?id=35841) Fireball at a skeleton produces flickering grass artifacts
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #4 from zoroaster@inode.at 2011-08-06 07:25:34 CDT --- Created an attachment (id=35842) --> (http://bugs.winehq.org/attachment.cgi?id=35842) Normal "distant" trees
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #5 from zoroaster@inode.at 2011-08-06 07:26:54 CDT --- Created an attachment (id=35843) --> (http://bugs.winehq.org/attachment.cgi?id=35843) Flickering "distant" trees (same scene as before)
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #6 from zoroaster@inode.at 2011-08-06 07:28:01 CDT --- Created an attachment (id=35844) --> (http://bugs.winehq.org/attachment.cgi?id=35844) Some other flickering "distant" trees (same scene)
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #7 from zoroaster@inode.at 2011-08-06 07:30:57 CDT --- I have loaded up some pictures how this bug looks like (see above).
http://bugs.winehq.org/show_bug.cgi?id=27996
zoroaster@inode.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |performance Summary|Flickering grass, magic and |Oblivion 1.2.0416: |flickering trees |Flickering grass, magic and | |flickering trees
http://bugs.winehq.org/show_bug.cgi?id=27996
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- OS/Version|Mac OS X 10.6 |Mac OS X
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #8 from Rico kgbricola@web.de 2012-01-02 06:58:42 CST --- Are you sure it's a d3dx9 bug? Does native d3dx9_36 help?
You probably may give "AlwaysOffscreen" a try (see http://wiki.winehq.org/UsefulRegistryKeys ).
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #9 from zoroaster zoroaster@inode.at 2012-09-16 06:16:46 CDT --- (In reply to comment #8)
Are you sure it's a d3dx9 bug? Does native d3dx9_36 help?
You probably may give "AlwaysOffscreen" a try (see http://wiki.winehq.org/UsefulRegistryKeys ).
Tested this again with Wine 1.4.1 (Macports) on OSX 10.8.1. Nothing has changed at all and AlwaysOffscreen does not improve anything.
The bug seems to be connected to bug http://bugs.winehq.org/show_bug.cgi?id=11795 which is NOT fixed on OSX. I get exactly the phenomen described here:
http://www.uesp.net/wiki/Oblivion:Linux#A_very_large_tree_sprite_appears_out....
http://bugs.winehq.org/show_bug.cgi?id=27996
--- Comment #10 from zoroaster zoroaster@inode.at 2012-10-14 18:03:32 CDT --- Tested Oblivion with Wine 1.5.15 on OSX 10.8.2.
This bug seems to be fixed. Now also builtin works (though in Wine 1.4.1 native override did not improve anything).
Also http://bugs.winehq.org/show_bug.cgi?id=11795 seems to be fixed now for OSX.
http://bugs.winehq.org/show_bug.cgi?id=27996
zoroaster zoroaster@inode.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #11 from zoroaster zoroaster@inode.at 2012-10-14 18:04:52 CDT --- Fixed (at least) in 1.5.15
http://bugs.winehq.org/show_bug.cgi?id=27996
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard julliard@winehq.org 2012-10-26 13:29:26 CDT --- Closing bugs fixed in 1.5.16.