http://bugs.winehq.org/show_bug.cgi?id=23174
Summary: Fallout 3: Diologue and Video/sound issues Product: WineHQ Bugzilla Version: unspecified Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: bugzilla-unknown AssignedTo: wine-bugs@winehq.org ReportedBy: xhrisx@gmail.com
On my system, Fallout 3 crashes when the game is played for more that an hour if I have sound, yet without sound I may play to my hearts content what occurs is two things:
1) OSS and ALSA cause loop of some kind of loop that eats through resources causing my entire system to crash after exactly 2mins of the game freezing; when the game starts out the frames per second are at 60fps and decline quickly to 5fps or lower. -Note; the game works Almost perfectly with OSS and ALSA turned off, The game stays at a steady 20-30fps, Still laggy at points of High Polygon count. (Washington memorial, Wasteland in general.)
2. I cannot continue the main quest because of a text dialogue error that shows "..." instead of the initiating dialogue. And nearly all text dialogue is Lagging in response.
My system: Ubuntu 10.04 wine 1.2~rc2 AMD Athlon x2 5200 M2N-e 4gb Ram 4650 1gb videocard sound blaster Live! card
http://bugs.winehq.org/show_bug.cgi?id=23174
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|bugzilla-unknown |-unknown Version|unspecified |1.2-rc2 Product|WineHQ Bugzilla |Wine Alias|Xhris |
http://bugs.winehq.org/show_bug.cgi?id=23174
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
--- Comment #1 from Austin English austinenglish@gmail.com 2010-07-10 14:37:23 --- These should be two separate bugs, though the first is probably bug 21973. For the second, can you upload a save game at the point where you get that dialog, if this is still a problem in 1.2-rc7? Thanks.
http://bugs.winehq.org/show_bug.cgi?id=23174
--- Comment #2 from Austin English austinenglish@gmail.com 2010-07-10 17:46:41 --- (In reply to comment #1)
These should be two separate bugs, though the first is probably bug 21973. For the second, can you upload a save game at the point where you get that dialog, if this is still a problem in 1.2-rc7? Thanks.
Actually, for the dialog problem, it seems to be a game bug, that if sound is disabled, you can't move past any dialogs. If you enable sound, does it then work?
http://bugs.winehq.org/show_bug.cgi?id=23174
--- Comment #3 from Luis Alvarado luisalvaradox@gmail.com 2011-11-07 11:30:21 CST --- This is still happening. I can not show any screenshots since you will not see a dialogue in them. The problem for me happened in the G.O.A.T test. When I sit to take it no dialogue appears. This also happened before and I had to Quicksave and Quickload to try to fix it but in the GOAT it does not work so I can only play up to that point. Using Fallout 3 with patch 1.7 everything applied and installed using PlayOnLinux since doing it with Wine alone was impossible with so many steps to just install it. Using Wine 1.3.32 on Ubuntu 32Bit.
http://bugs.winehq.org/show_bug.cgi?id=23174
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=23174
Goblinstomper@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Goblinstomper@gmail.com
--- Comment #4 from Goblinstomper@gmail.com --- Using wine 1.7.17, completing the G.O.A.T without issue, is this still an issue anyone else?
http://bugs.winehq.org/show_bug.cgi?id=23174
Jonas Jelten jonas.jelten@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jonas.jelten@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=23174
nerdistmonk@fastmail.fm changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerdistmonk@fastmail.fm
--- Comment #5 from nerdistmonk@fastmail.fm --- For me the radio did not work whatsoever during my playthrough on 1.7.38, in some cases selecting the DLC radio stations would cause an immediate/repeatable crash.
The only time the radio did work was when it happened to be playing from an NPC's stationary radio set-piece. Otherwise nothing.
https://bugs.winehq.org/show_bug.cgi?id=23174
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #6 from Ken Sharp imwellcushtymelike@gmail.com --- (In reply to Goblinstomper from comment #4)
Using wine 1.7.17, completing the G.O.A.T without issue, is this still an issue anyone else?
Reported fixed.
https://bugs.winehq.org/show_bug.cgi?id=23174
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
https://bugs.winehq.org/show_bug.cgi?id=23174
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |erich.e.hoover@wine-staging | |.com
--- Comment #7 from Sebastian Lackner sebastian@fds-team.de --- I don't see a clear statement that it was fixed anywhere. For some people it seems to work more, for others less. Afaik Erich was able to reproduce it, adding him to the bug report.
https://bugs.winehq.org/show_bug.cgi?id=23174
--- Comment #8 from Erich E. Hoover erich.e.hoover@wine-staging.com --- (In reply to Sebastian Lackner from comment #7)
I don't see a clear statement that it was fixed anywhere. For some people it seems to work more, for others less. Afaik Erich was able to reproduce it, adding him to the bug report.
It depends on what we're considering this bug to be. If we're talking about playing the game for more than an hour then it might be the radio bug, you could try applying the fix I put together for that: https://github.com/wine-compholio/wine-staging/tree/master/patches/quartz-Me...
Without the proper radio handling I wouldn't be surprised if the game eventually crashes because it's "queued" the radio up until it runs out of memory. I've certainly played for more than an hour at a time with these patches, but I haven't tried to play the game in quite a while.
https://bugs.winehq.org/show_bug.cgi?id=23174
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.45.