http://bugs.winehq.org/show_bug.cgi?id=27844
Summary: Team Fortress 2 lockup Product: Wine Version: unspecified Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: Enrico_m@gmx.de
Created an attachment (id=35608) --> (http://bugs.winehq.org/attachment.cgi?id=35608) Backtrace during freeze
Team Fortess 2 hangs after playing 2 - 20 minutes. The sound loops and I can't return (alt-tab) to the windows manager. But I can switch to a console and restart kdm. Just killing the wine related processes does not help.
The log contains:
err:ntdll:RtlpWaitForCriticalSection section 0x7ea852a0 "../../../wine-git/dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed out in thread 006e, blocked by 004e, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7e5dc2a0 "../../../wine-git/dlls/winex11.drv/x11drv_main.c: X11DRV_CritSection" wait timed out in thread 002d, blocked by 0009, retrying (60 sec)
The attached backtraces point to device_clear_render_targets which is blocked by r600g_dri.so
http://bugs.winehq.org/show_bug.cgi?id=27844
Enrico Enrico_m@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #1 from Enrico Enrico_m@gmx.de 2011-07-25 14:45:33 CDT --- Turns out this was a due to a version mismatch of some 32-/64-bit X libs.
http://bugs.winehq.org/show_bug.cgi?id=27844
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Austin English austinenglish@gmail.com 2011-08-02 11:02:35 CDT --- Closing.