https://bugs.winehq.org/show_bug.cgi?id=41960
Bug ID: 41960 Summary: Totally Accurate Battle Simulator alpha crashes Product: Wine Version: 1.9.24 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: contact@rudloff.pro Distribution: ---
I'm trying to run Totally Accurate Battle Simulator alpha (https://s3.amazonaws.com/landfall/Totally+Accurate+Battle+Simulator.exe) but it crashes: Mono path[0] = 'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Managed' Mono path[1] = 'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono' Mono config path = 'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono/etc' err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xa97d16
https://bugs.winehq.org/show_bug.cgi?id=41960
Pierre Rudloff contact@rudloff.pro changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://s3.amazonaws.com/la | |ndfall/Totally+Accurate+Bat | |tle+Simulator.exe
https://bugs.winehq.org/show_bug.cgi?id=41960
--- Comment #1 from Pierre Rudloff contact@rudloff.pro --- Created attachment 56360 --> https://bugs.winehq.org/attachment.cgi?id=56360 Log
https://bugs.winehq.org/show_bug.cgi?id=41960
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #2 from winetest@luukku.com --- I get totally different outcome. I get a black screen and console is spammed with some dx10/11 message that's not implemented yet.
wine 2.0.rc1.
https://bugs.winehq.org/show_bug.cgi?id=41960
--- Comment #3 from winetest@luukku.com --- (In reply to winetest from comment #2)
I get totally different outcome. I get a black screen and console is spammed with some dx10/11 message that's not implemented yet.
wine 2.0.rc1.
With wine 2.0-git I get a black screen (unless I waited too shortly?).
with wine-staging 2.0 I was able to get into main menu and it went there really fast, trying to play the game (?) causes a crash.
imulator: shader.c:1237: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed. fixme:dbghelp:validate_addr64 Unsupported address fffffffff7550000
https://bugs.winehq.org/show_bug.cgi?id=41960
--- Comment #4 from winetest@luukku.com --- I don't have empty wineprefix, I also have virtual desktop in use 800x600, but I was able to start this now with wine-staging 2.4.
https://bugs.winehq.org/show_bug.cgi?id=41960
--- Comment #5 from winetest@luukku.com --- (In reply to winetest from comment #3)
(In reply to winetest from comment #2)
I get totally different outcome. I get a black screen and console is spammed with some dx10/11 message that's not implemented yet.
wine 2.0.rc1.
With wine 2.0-git I get a black screen (unless I waited too shortly?).
with wine-staging 2.0 I was able to get into main menu and it went there really fast, trying to play the game (?) causes a crash.
imulator: shader.c:1237: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed. fixme:dbghelp:validate_addr64 Unsupported address fffffffff7550000
(In reply to winetest from comment #4)
I don't have empty wineprefix, I also have virtual desktop in use 800x600, but I was able to start this now with wine-staging 2.4.
Now with fresh wineprefix and wine wine-2.7-152-gb6a4b2f.
I get the program started, but for some odd reason it opens offscreen. I had to enable desktop emulation to get it run on correct screen. And then it seems to start just fine.
https://bugs.winehq.org/show_bug.cgi?id=41960
Louis Lenders xerox.xerox2000x@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED CC| |xerox.xerox2000x@gmail.com
--- Comment #6 from Louis Lenders xerox.xerox2000x@gmail.com --- This starts fine for me (though quite slow) in current wine.
As consequent testing from winetest@luukku.com in comment 3 up to 5 show that it went from not starting to starting fine I assume some things have been fixed in wine.
So resolving fixed
@Pierre Rudolf: Feel free to reopen this bugreport if you still run into trouble/crahses with this game using current wine (2-19)
https://bugs.winehq.org/show_bug.cgi?id=41960
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.20.