http://bugs.winehq.com/show_bug.cgi?id=545
------- Additional Comments From davidf@sjsoft.com 2003-02-24 09:02 ------- Just for reference: The way to get rid of VIRTUAL_SetFaultHandler is to implement a DIBEngine so that we can do the pixel drawing directly instead of using X. See http://www.winehq.com/hypermail/wine-devel/2002/09/0680.html for documentation on this process (also disccused in http://www.winehq.com/hypermail/wine-devel/2003/02/0692.html)
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