http://bugs.winehq.org/show_bug.cgi?id=17202
Summary: Segmentation fault in Call of Cthulhu Product: Wine Version: 1.1.14 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: john015@libero.it
Created an attachment (id=19107) --> (http://bugs.winehq.org/attachment.cgi?id=19107) messages from terminal
when I activate an Elder Sign for saving, the game crashes and the desktop appears, keeping the game resolution and a wrong brightness.
The terminal says something about a segmentation fault: see attachment for details.
I'm using nvidia video card 9300m with driver version 180.11
http://bugs.winehq.org/show_bug.cgi?id=17202
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal
--- Comment #1 from Dmitry Timoshkov dmitry@codeweavers.com 2009-01-30 22:49:48 --- http://bugs.winehq.org/page.cgi?id=fields.html#bug_severity
http://bugs.winehq.org/show_bug.cgi?id=17202
Marco Túlio monolitonegro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |monolitonegro@gmail.com
--- Comment #2 from Marco Túlio monolitonegro@gmail.com 2009-04-17 13:39:23 --- As of wine version 1.1.19, this error persists. This segmentation fault applies not only when the player uses the elder sign to save the game, but as well everytime the game tries to "load" something, be it the "Load Game" option on the main menu, the "Continue" option on the main menu, or even the auto-load between in-game cutscenes and chapters. My machine is a Intel core 2 duo E6320 plus nVidia 8600 GT running under GNU/Linux Ubuntu with the latest drivers for the video card(version 169.12). I've attached the log report.
http://bugs.winehq.org/show_bug.cgi?id=17202
--- Comment #3 from Marco Túlio monolitonegro@gmail.com 2009-04-17 13:41:04 --- Created an attachment (id=20509) --> (http://bugs.winehq.org/attachment.cgi?id=20509) console log output on the segmentation fault
http://bugs.winehq.org/show_bug.cgi?id=17202
Marco Túlio monolitonegro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #20509|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=17202
--- Comment #4 from Paul Dirac john015@libero.it 2009-04-18 05:19:23 --- Hi Marco, I think that this crash could be linked to the "flashing white" that appears in the loading / saving / continue screen. If I play CoC in a simulated desktop, this white effect involves the whole screen, even outside the game window... do you notice the same thing?
http://bugs.winehq.org/show_bug.cgi?id=17202
--- Comment #5 from Marco Túlio monolitonegro@gmail.com 2009-05-01 19:54:45 --- Yes, i've noticed the exact same bug once. I was going to acess the elder sign(save point) when the game crashed, leaving the screen bright white. I guess this happens due to the way the game engine was implemented: I suppose whenever someone acess the elder sign(or the eye), the game call a loading function twice. First time to load the list of savegames, so the player could choose what slot to save in, the second time to return back to the game.
If the first "load" crashes, the result probably is the white screen we both have seen. If the second "load" crashes, the result is a 'clean' crash, no side effects on the desktop.
http://bugs.winehq.org/show_bug.cgi?id=17202
Predatory QQmber virtuousfox@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |virtuousfox@gmail.com
--- Comment #6 from Predatory QQmber virtuousfox@gmail.com 2009-07-11 08:03:57 --- played a while in 1.1.25 and haven't noticed it. i remember that this was a distinct issue at 0.9.5X-1.0 times.
feedback from someone who played few hours recently would be nice...
http://bugs.winehq.org/show_bug.cgi?id=17202
--- Comment #7 from Paul Dirac john015@libero.it 2009-07-19 14:36:45 --- (In reply to comment #6)
played a while in 1.1.25 and haven't noticed it. i remember that this was a distinct issue at 0.9.5X-1.0 times.
feedback from someone who played few hours recently would be nice...
Since 1.1.25 this bug no longer appears: I've opened the save screen several times and nothing strange happened. Maybe resolved?
http://bugs.winehq.org/show_bug.cgi?id=17202
--- Comment #8 from Predatory QQmber virtuousfox@gmail.com 2009-07-19 15:12:52 --- probably. either way it always possible to reopen bug if it get back.
http://bugs.winehq.org/show_bug.cgi?id=17202
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #9 from Dmitry Timoshkov dmitry@codeweavers.com 2009-07-20 05:27:46 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=17202
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org 2009-08-07 12:38:50 --- Closing bugs fixed in 1.1.27.