http://bugs.winehq.org/show_bug.cgi?id=6217
flexo@holycrap.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed| |1
------- Additional Comments From flexo@holycrap.org 2007-08-04 21:41 ------- Confirmed. Profiling showed glReadPixels() in read_from_framebuffer() to be the worst bottleneck.
RTL_DISABLE fixes the performance issues. Unfortunately both the player and the monsters disappear then.
With all other render target locking modes nothing but the player is rendered at all (and I get 7 instead of 120 FPS. Not sure how much I'd get on Windows though.)