https://bugs.winehq.org/show_bug.cgi?id=42516
Bug ID: 42516 Summary: Kholat hangs on splash screen Product: Wine Version: 2.2 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 57402 --> https://bugs.winehq.org/attachment.cgi?id=57402 log
Game hangs after ~10 seconds.
wine-2.2-119-g1cc93e3
https://bugs.winehq.org/show_bug.cgi?id=42516
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- Created attachment 57403 --> https://bugs.winehq.org/attachment.cgi?id=57403 +d3d11,+d3d_shader
https://bugs.winehq.org/show_bug.cgi?id=42516
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Andrey Gusev from comment #0)
Created attachment 57402 [details] log
Game hangs after ~10 seconds.
wine-2.2-119-g1cc93e3
Last line of that log: err:d3d_shader:string_buffer_resize Failed to grow buffer.
That suggests the process might be running out of memory / addressing space. You could try if setting the Large Address Aware flag on the game executable makes any difference (assuming it's not already set).
https://bugs.winehq.org/show_bug.cgi?id=42516
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- (In reply to Matteo Bruni from comment #2)
Last line of that log: err:d3d_shader:string_buffer_resize Failed to grow buffer.
That suggests the process might be running out of memory / addressing space. You could try if setting the Large Address Aware flag on the game executable makes any difference (assuming it's not already set).
Possibly, but it could also just be trying to do something unreasonable, especially since wine-2.2-119-g1cc93e3 doesn't include 67007e010e83ac8c7c72eca196be8a6dc4cb58ae.
https://bugs.winehq.org/show_bug.cgi?id=42516
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Henri Verbeet from comment #3)
(In reply to Matteo Bruni from comment #2)
Last line of that log: err:d3d_shader:string_buffer_resize Failed to grow buffer.
That suggests the process might be running out of memory / addressing space. You could try if setting the Large Address Aware flag on the game executable makes any difference (assuming it's not already set).
Possibly, but it could also just be trying to do something unreasonable, especially since wine-2.2-119-g1cc93e3 doesn't include 67007e010e83ac8c7c72eca196be8a6dc4cb58ae.
Ahh, right, it might totally be it.
Andrey, just retest with current git first.
https://bugs.winehq.org/show_bug.cgi?id=42516
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Fixed by SHA1| |67007e010e83ac8c7c72eca196b | |e8a6dc4cb58ae Resolution|--- |FIXED
--- Comment #5 from Andrey Gusev andrey.goosev@gmail.com --- Fixed with 67007e010e83ac8c7c72eca196be8a6dc4cb58ae.
https://bugs.winehq.org/show_bug.cgi?id=42516
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.3.
https://bugs.winehq.org/show_bug.cgi?id=42516
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |mstefani@winehq.org Regression SHA1| |12f5887a2358b4f91a882eeac57 | |c9f1dd28c50ba