http://bugs.winehq.com/show_bug.cgi?id=1121
------- Additional Comments From z_god@wanadoo.nl 2003-28-06 07:42 ------- Bug comments restored from Gmane.org:
When attempting to invoke the multiplay capabilities in Heroes of Might and Magic III, I receive the following error message: "DirectPlay Error: 'Unknown error?'
File: 'C:\Dev\Heroes 3 Exp 2\Remote.cpp' Line# 1867"
At this point, the builtin version of dplay was being used. I received the same error when using the native version. The output of "wine --debugmsg +dplay,+dplayx,warn+all Heroes3.exe" can be found at http://yotamr.dyndns.org/winelog. The apparently relevant excerpt from the log is: trace:dplay:DPLAYX_LibMain (1117782016,0x00000000,0x1) trace:dplay:DPLAYX_DestructData DPLAYX dll unloaded - destruct called trace:dplay:DPLAYX_GetThisLobbyHandles Waiting for DPLAYX semaphore trace:dplay:DPLAYX_GetThisLobbyHandles Through wait trace:dplay:DPLAYX_IsAppIdLobbied Translated dwAppID == 0 into 0x0806e1b0 trace:dplay:DPLAYX_GetThisLobbyHandles DPLAYX Semaphore released
------- Additional Comments From andi <at> rhlx01.fht-esslingen.de 2002-11-02 11:24 ------- DirectPlay is known to be problematic sometimes. Checking out a --debugmsg +relay,+dplay log might be helpful.
------- Additional Comments From yotamr <at> bezeqint.net 2002-11-02 11:42 ------- I have made the compressed wine log available at http://yotamr.dyndns.org/winelog-with-relay.gz The file takes up 80 MiB in its uncompressed form.